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Redo "Send Thanks" to make it less toxic
If the devs are not going to make "Send Thanks" auto by default so players don't need to actively click/press on it, at least make it less toxic. It needs to be such that if you don't "Send Thanks" after a battle/trade, you cannot receive the gift from "Send Thanks" for that battle/trade as well. It's the only fair way to…
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A quick suggestion!
As more sets get added to the game, older sets will inevitably get buried below the new ones. But sometimes players will want to prioritize older sets because maybe they're still missing cards from that set, or there's a rare card they want. The suggestion I wanted to make was maybe let us "Favorite" a set so when we open…
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The clock for disqualifying someone who’s left the game/app needs to be drastically reduced
The clock for disqualifying someone who’s left the game/app needs to be drastically reduced—like by 50% or more. We should not have to sit and wait for nearly two minutes before the match is called and they’re disqualified. If someone leaves the app, they should have at most 30 seconds (IMO) to return. Btw I’m referring to…
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Players closing/leaving the app when losing
This has become a significant problem in my experience, enough to seriously affect the quality of gameplay. It's happening more and more: people who see they will lose, rather than conceding or playing it out, simply close or switch out of the app, leaving me to sit and wait for the timeout. It's bad sportsmanship,…
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Greninja no turn time limit bug
I was playing a ptcgp battle, and it was my opponents turn. He used water shuriken from his active Greninja, but never targeted it and it times out. From now on, my opponent doesn't do anything. He is still online because I don't see a waiting for opponent to return sign, but doesn't do anything. There was around 14…
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Some suggestions!
I’ve really enjoyed this game so far, but I have a few suggestions that I think would improve some of it’s features: Adding a “close friends” option to make it easier to navigate our friend lists. The ability to add cards to our wishlist that we already have, as currently, it can only be applied to cards we don’t have.…
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Energy generation unstable
When running a deck with two or more energy types, the energy generated is so unstable. There are matches where I get only one specific energy basically throughout 10+ turns… This hasn’t just happened once but multiple times, it feels like the energy generating algorithm is not play-tested. It should guarantee the rotation…
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Feedback for improvement
Hi, I just wanted to share my experience with the game. First of all, I really enjoy playing it—I spend a lot of my daily time on this game. However, while it's a great experience, there are also some frustrating aspects. New Pack Releases Are Too Fast The release schedule for new packs feels too frequent—one new pack…
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Bug/Error: Old Amber incorrectly sorted in card collection
When filtering by Genetic Apex and sorting by card number in the collection screen, old amber now appears as the last card.
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Doubles running rampant?
Anyone notice almost every pack pulled is giving doubles of the same cards? and rare pulls are far and few between? The odds of pulling doubles are around .1% for even the most common cards and I'm seeing them in almost every pack of mine, as well as all over the wonder picks. seems there may be a bug in the draw system