It's awful, I get that you guys have to make money somehow on an app but this is straight terrible. What's the point of calling it a TCG when you de-incentivize your players from trading?? The whole point was for us to collect and connect with others and to trade and you guys somehow made it the exact opposite. The stamina…
Dear Devs, As awesome and addicting this game has been, the UI/UX and the application overall could use some changes not just for convenience but for a better experience as a whole. We all know this game has raked in $$$$$ during the first 6 months so I hope I'm not asking for too much... 1. Should be able to navigate…
When I attacked with my Bastiodon against Alolan Ninetales the bonus damage for its Metal weakness wasnt calculated is this a bug?
I was playing a solo battle and the opponent's alolan dugtrio flipped tails on the first flip but dealt 20 damage to my active Pokémon.
Would it be possible to allow for a conversion of pack points between sets? Say 5 points from one set equals 1 points in another set. Seems like it would be a good way to help players keep up with the cadence of cards, while not de-incentivizing spending money in game.
The 2 star Pikachu ex from Shining Reverly and the 2 star Palkia ex and crown rare Palkia ex from Space-Time Smackdown both have parts of their golden outline that don't animate with the rest of the card. The right side ear on the Pikachu card and the crescent moon shaped horn on Palkia's exposed cheek are the impacted…
the idea of trading is great, but why can’t you see your friends collections so you can see what they need and vice Versa to make the trades smoother? Is there a plan to introduce viewing friends collections?
I do love this game and think the way they’ve streamlined the TCG experience has made it way more intuitive to learn. That being said, I’ve had a few annoying experiences with the game and what I’ve listed below are some suggestions that seem like they could be updated pretty quickly to improve user experience: Turn Count…
This is a very silly restriction, more like a bug: on solo missions to win with only 1, 2, and 3 diamond rarity Pokemon, full art and promo versions of the same lower rarity Pokemon do not count. This is a pretty lazy implementation, and I imagine it's in place to avoid checking for whether a promo or ☆ rarity Pokemon has…
When Crabominable attacked my Cosmoem (which used stiffen) which was equipped with a rocky helmet, it didn't take the 20 damage.