I'm playing with the normal art if that matters, 37/196.
I just played a match where all damage on one of the opponents shining arcana gardevoirs would heal instanly from any damage to it... The other one n the field would take damage... there were no cards atached it it.
Question is in the title. Are there Product Designers or UX Designers working on this game? How are they gathering feedback? What does their product roadmap look like? Is there any process for implementation for improvements?
The new update has forcibly disabled anti-aliasing and significantly downgraded the graphical quality of the game and looks awful. All of the cards and models have become jagged messes and there is no option in the graphics settings to turn graphics back up.
Its effect remains even if its been replaced with another stadium in the same turn. This needs to be fixed.
Toedscruel's Slime Mold Company not working against Solrock's Sun Energy ability.
They have the blue outline, but nothing happens when I select them as one of my two choices. This bug has been around for as long as I can remember, and how it has yet to be fixed is beyond me. It's infrequent, but it's incredibly frustrating when it happens, and often leads to a game loss.
PTCGL should allow in-game option to stop abusive opponent showing abusive emote in game. This is a bare minimum protection level for today's online game that ought to be child-friendly.
Played an opponent who hand two Gholdengo-EX in play. His attack used the move "Make it rain" discarding x4 steel energy from his hand and did 400 damage even though the card text is x50 for each energy. Please fix?
I realize that this is one of the most petty things ever, and I'm hesitant to even call it a 'bug', but recently me and some friends have been trying to compile a list of the cosmetics available in PTCGL since unlike PTCGO it lacks an option to show cosmetics that you haven't yet unlocked. Back in the stone age before…