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Do you think TCG Live sucks compared to TCG online? Be HONEST.

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  • Nitroduck46
    Nitroduck46 Member Posts: 8
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    Mine has never yet loaded past 5/39 TCG live is trash pokemon should just keep TCGO

  • Nitroduck46
    Nitroduck46 Member Posts: 8
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    it just doesn't work on chromebook (which is what I play on) and I doubt that they will fix that because chromebook players are the minority

  • Hemlockk
    Hemlockk Member Posts: 1
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    For me: it does suck

    • too complex game mechanics and decks for kids. The mostly simple theme packs and (AI) trainer fights in TCGO were great fun for them. Now they are getting roflstomped by almost perfect decks with very complex mechanics
    • hardware requirements for android devices are just insane. The game runs barely smooth on a brand new Blackview Tab16. I would like to have more settings to reduce any unnecessary animations & effects
  • skoschzek
    skoschzek Member Posts: 1
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    I completely agree with OP that TCG Live is a major let down.

    Some of the things that I think make TCG Live much less appealing than TCG online are;

    1. No in game economy: Pokemon, at it's core for me, has always been a TRADING card game. To do away with a thriving in game economy baffles me. It also makes me feel like the collection that I've spent years working on and trading for has been rendered virtually valueless. FA Arceus Vstar was trading for 25 crimson zenith packs at TCGO sunset- now you can get a copy for 2,000 tokens in the store- there's no parity between the platforms.
    2. Reduced amount of card filters in deck creation options: Being able to filter rarities makes building a new deck from scratch much easier
    3. Slow interface and poor matchmaking: I know the game is new, but since 2016 I can count on 1 hand the amount of dropped games I've had on TCGO and I've easily exceeded that this morning alone on TCG Live.
    4. Display: Having a full screen (non-minimizable) window discourages me from playing Live. Typically when playing TCGO I'd multitask with a management sim or while checking emails and STILL complete games twice as fast as on Live. The in game display has too many needless animations that bog the game down. Give me detailed card art, I don't need a swirling vortex behind the cards or casino sounds when I make a move.

    If there was an option to re-migrate to TCGO and keep the servers available for legacy players I would be on it in a heartbeat

  • blogwash
    blogwash Member Posts: 1
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    skoschzek no arguments on 1-3 but #4 go into options and you can make the game windowed AND reduce animations.

  • SCORCH84
    SCORCH84 Member Posts: 1
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    Skoschzek agree. Blogwash I dont have an option to knock down the visuals in my version just language and sound so far.

    Yeah its pretty bad. It's so visually loud and pop up info happy. Also so much effort to make a vertical (portrait) screen game for something that works soooo much better in landscape.

    With 6 cards you can't even see your whole hand wirhout scrolling smh. My galarian perrzerker deck is going to be a mess when I have 18 cards in my hand haha.

    Since migrating I haven't had my collection of cards load so importing my decks doesn't work. I feel like I read there was going to be a lag until after beta but frustrating to wait and not know if your stuff will show up.

    An aside: Whats the deal with the full body bad sportsmanship avatar actions & speech post battle? Very counter to everything they've done before.

  • fdav
    fdav Member Posts: 1
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    I've just migrated over now that TCGO has shut down, I'm glad I waited until the last moment. Just jumping on here because this is the biggest thread and I have to agree that Live is bad. Hopefully the developers are reading these threads and working on the issues.

    I tried it on mobile, but too difficult to play, not worth the hastle and my phone got really hot.

    From the games I've played tonight and a look around Live. The whole game feels slower, much less feedback from the animations and sounds.

    I'm also not a fan of the game working out your damage for you, I felt that was part of the game where you had to calculate how much damage was going to be done (like in the actual card game).

    Also, why are the cards so blurry. I'm playing on PC and it looks terrible. Surely they can up the resolution of the cards so they're readable.

  • TechHog
    TechHog Member Posts: 2,619 ✭✭✭
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    People capable of making a game this bad aren't going to be able to fix it.

  • The-meister
    The-meister Member Posts: 7
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    I've played TCGO since its open beta in Gen 5, though I've also taken a very lengthy hiatus from the old game and started playing TCGL last night. I see lots of hate for TCGL in this thread and I feel like there's a lot of positive bias towards TCGO that's perhaps fueled primarily by nostalgia. While TCGL isn't perfect, I think both games have (had, now...) pros and cons, and I like both pretty much equally.

    TCGO was very dated. I very rarely played it because it was never made available for mobile devices outside of tablets, and it was never properly updated outside of adding new expansions and the like. Avatars, trainer tokens, etc. were a holdover from Gen 5's more interactive Pokemon website and had pretty much only become a TCGO thing. It was very due for a replacement game. I'm sure the IT backend was also quite dated, so I'd imagine a rework was on TPC's mind for quite a while.

    I also feel like Online's battle animations were quite good. In Live, the attacking Pokemon just floats to the side, and damage is applied with a little animation; in Online, the attacking Pokemon actually visually attacks the defending Pokemon and the animation has a level of oomph to it. I miss that, and I think adding something similar would make it more enjoyable.

    As for trading, TCGO was, as far as I'm aware, the only virtual TCG game that had that nowadays, and while there is appeal to that, I would much rather just get the cards I want and get to battling. I collect the cards IRL and battle in the game. If I get rare variants of a card, it's fun to flex that in-game, but I don't focus on that too much.

    I've rarely experienced technical issues in TCGL. I had one match lock up after I tried to attack, and that was frustrating. Otherwise, I've not had any issues with my collection or anything like that. Is everyone playing on officially supported hardware? Specs-wise I'm doing fine, the only issue I ran into was the resolution not being set to 1080p by default. I play on Linux, which isn't officially supported, and it actually works quite well. I also play on Android on occasion, though the battery drain on my Galaxy A71 keeps me from playing a whole lot.

    I still don't like the new avatars. The old ones weren't good either, and there was room to make the new ones great. I hope they're polished later on. The animations and poses for the new avatars are also all very bad-sportsmanship and I don't like any of them - I don't emote in matches because I don't want to come off as a sore loser or anything like that.

    I think we need to keep in mind that, up until now, TCGL was in an open beta, so I excused much of the technical issues with that in mind. I do hope that things become more stable as we leave that stage of development, and that additional community features are added.

    I might make a new post with all of the things I think TCGL would do well to have added back, fixed, or tweaked. There's lots of things that it is missing mechanics-wise from TCGO that I would like to see.

  • Dracula008
    Dracula008 Member Posts: 31
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    I think everyone agrees that Live is worse than Online. Strange that they chose to rush Live out instead of fixing all the bugs/matching PTCGO's features.