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Raid Bot/AI cheating

Will there be an update for Scarlet/Violet to fix issues with AI Raid Bots cheating?

Multiple raid dens have strong mons, however they get even stronger beyond comprehension regardless of the player using a fully trained EV mon in the battle. For example, Talonflame or Iron Leaves (any tera raid basically 5 stars and above) the issue is the raid bot is allowed to use multiple moves and resorts to cheating - quite literally as they keep getting attacks and speed boosts while nullifying abilities and stat changes for user and team. The nullifying abilities and stat changes used to come around at 3rd/4th turn - but this now comes within first 2 turns for most 6-7 star raids (assuming the raid AI is programmed to calculate the win rate based on move sets and abilities of the mons chosen by players).

Common issue players experience is the tera raid teams consisting of 4 unknown players - these players do not wish to play as a team. Each player somehow plays/chooses to play solo even in group tera raids or selects a mon which isn’t appropriate at all. If only players were allowed to opt out of raid battles when the teammates chose inappropriate mons (would be very helpful and save time and battery!).

Regardless the issue remains with the tera raid AI bot programming. For example, Talonflame caught in raid den with flame body ability and moveset: acrobatics, flare blitz, steel wing, heat wave. Still trying to wrap my head around how would the raid bot be able to boost speed and attack at each turn with these moves and ability? Additionally the raid bots not only boost speed/attacks but waste time while in battle - players literally wait multiple seconds to pick moves and when they do attempt to pick a move, the raid bot interrupts by either using a move or nullifying or removing negative effects or something. Players can’t land super-effective moves with their level of effectiveness as well, meanwhile the tera raid AI using a bot as effective move lands equivalent damage to a super-effective move.

Also, Players literally see the time bar run its course until the raid bot assumes the win. And when these raid mons are captured and utilized outside of tera raid or in another tera raid as is, they do not perform/function well, leaving the player questioning the difficulty they experienced when capturing the Pokémon in first place.

Is the objective still to defeat the tera raid mon to either capture/collect items? If yes, then why is the AI programming for the raids built to provide an extreme counter? Challenging games are fun - but truthfully speaking it is wasting quite a bit of time due to the programming issues.

p.s. consider solo players! (And yes, I’ve attempted/participated in multiple tera raids before reporting/bringing this to the forum. Hoping it catches the attention of someone who can release a fix).

Comments

  • TheJeffers
    TheJeffers Member Posts: 1,780 ✭✭✭✭✭
    500 Agrees 1000 Comments 50 Answers 250 Likes

    So you are asking them to tone down their AI difficulty for raids? Seems reasonable.

    I suppose they could even preserve the existing level of difficulty in some kind of "super hard raid" mode. 8 star raids. Something like that.

    I doubt any changes will be made at this point, however. People have already bought the game, possibly bought the DLC, and obligingly subscribed to Switch Online in order to play in raids. The game is barely functional enough to prevent most people complaining. Some even defend it.

    Where is the incentive to fix it?

    Besides, all of the dev staff are working on the next game now. Getting it just barely functional enough for you to buy that is where the money is. They can happily coast until next year on their existing raid system and event schedule.

    The franchise is supported by other games and mobile apps, the card game and every kind of merchandise under the sun.

    Making Scarlet and Violet any better I am sure is deemed a waste of resources by now. Remember to get your pre-order in for Z-A. Maybe it will unlock Zygarde 101% in the ILCA gen 5 remakes.

  • Flametix
    Flametix Member Posts: 642 ✭✭✭
    500 Comments 100 Likes 100 LOLs 100 Agrees

    i think you're just paranoid and the AI doesn't change to counter your mons or anything. if you go to **** here you can see the talonflame has all its resets and actions defined at specific health and times which has been the same since release.

    https://****.bulbagarden.net/wiki/List_of_5%E2%98%85_Tera_Raid_Battles_%28Paldea%29

  • TechHog
    TechHog Member Posts: 2,900 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 LOLs 250 Likes

    Lol

  • Ravenclawed1234
    Ravenclawed1234 Member Posts: 903 ✭✭✭✭
    250 Likes 250 Agrees 500 Comments 100 LOLs

    All tera raids have set times to use extra attacks or actions, the seven star Mewtwo back in September used its shield at 100% time, and the Palkia/Dialga 5 star raids used Gravity or Trick Room at 100% time respectively.

  • AnthonieZ
    AnthonieZ Member Posts: 1
    Name Dropper First Comment

    6 and 7 can be the most difficult, but most especially 7 stars as those are often event raids.
    Honestly, 5 and below are often rather easy. Basically I believe you are raiding wrong You want to use attacks the tera is against, and the tera doesnt always match the pokemon type(s) so while you are attacking the pokemon's weakness you aren't accomplishing anything. I gte it too because often someone joins and they make a terrible choice of pokemon and faints repeatedly so you keep losing large chunks of time.
    Basically for 7 star look online often people find strategy's and pokemon builds you can use to solo defeat it, this means no random people in your party ruin it for you. the ai members of your team when fainting dont cause a loss of a chunk of time like online team members may. Also, you may need to alter things about your pokemon, ike nature, which you can change with mints, each nature provide a boost in one stat and a damper in another, you can also make use of held items like shel bell or leftover to regain some health after you attack. IVs (Inherited Values)
    and EV's (Earned values from battling other pokemon "training") make a difference as well. IVs can be increased by overtraining using bottles caps, look it up you need to go to a specific place and exchange a gold bottle cap to up someones IV and over train them. EVs yu can increase using vitamins so you can alter your HP, Attack, Defense, Special Attack, Special Defense, and Speed with IVs and EVs making your pokemon stronger in these areas for use in raids. You can also look up raid builds or smogon sets for battles online. Pokemon games have become a bit more specific than way back when. Every pokemon you catch or hatch is going to have it's own individual IVs and EVs

  • Annabelle-AMV
    Annabelle-AMV Member Posts: 2
    First Comment Photogenic

    Nah, ai is based. Cope harder