Pokémon TCG Live 1.4.0 Update Discussion Thread
Comments
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Moving energy to Pokemon from Gardevoir ex is painfully slow with having to wait for the damage counters to add before being able to move another energy. Can a fix be done for this where all damage counters are added at the end of when you move energy or just allow energy to continue to be moved as the damage counters are being added.
Thanks!
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Please unban Scoop Up Net, I can’t play without it
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The card is banned because it's glitched. They'll unban it after they fix it. However, it still won't be playable in Standard (it rotated on Thursady), so if it's a standard deck you're talking about you'll either need to live without it or make a new deck. No amount of begging will get the devs to "unrotate" it; that's not in their control, their bosses' control, or even their bosses' bosses' bosses' control.
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The pc version is unplayable, searching cards do not work in any form, nest ball shows 0 valid cards, same with ultra ball and even fog crystal. Not to mention but when i have the game running on my pc with 16 gb of RAM and an rtx 3060 it uses 8 gigs of RAM. It's just unplayable currently.
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Bannette's ability 'Puppet Offering' sent an attached energy to the lost zone. It should have been discarded. Not sure if this is a new bug or not but I figured I would report it.
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The PC-version is so much nicer to play but is so buggy. I play with my 7-year-old daughter. He already knows how to make the deck himself and play with real cards. When we are Finns, he learns English through this.
My setups:
My configuration is 3700x, 16Gb and 6900XT (Win11)
TV computer i5-4570s, GTX1050Ti and 8Gb (Win10)
Both have the same bugs. 0 valid cards and freeze floating card. I Have allways latest updates and drivers.
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