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How do you decide how you like a game?

Voltareon2012
Voltareon2012 Member Posts: 3,065 ✭✭✭✭✭
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What do you look at to determine whether you like the game? (unless its just 'I like this one because I do')
Mine would be charm. If the game decently charming, its good. If its very charming, its VERY good. If it has little or no charm, my disappointment is immeasurable and my day is ruined.

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Comments

  • Hades0918
    Hades0918 Member Posts: 28,497 ✭✭✭✭✭
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    Plot

    Mechanics

    Lore

    Characters

  • Lonestar85
    Lonestar85 Member Posts: 3,264 ✭✭✭✭✭
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    Vulpix

    Dex

    Starters

  • Genguar7894
    Genguar7894 Member Posts: 504 ✭✭✭
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    copymon pokémon

  • Mod_MrsSparkle
    Mod_MrsSparkle Member, Moderator Posts: 57 mod
    25 LOLs 25 Agrees 25 Likes 10 Comments

    I just started playing a new game, it's difficult to get into because it's not super intuitive (for me). So I would say 1. Flow 2. Storyline 3. Visually appealing

  • BSDuck
    BSDuck Member Posts: 2,037 ✭✭✭✭✭
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    Story, gameplay, quality

  • Lonestar85
    Lonestar85 Member Posts: 3,264 ✭✭✭✭✭
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    My criteria is rather simple. Does it have Vulpix(Kanto or regional form, ideally Alolan because I love Ice). If neither version has my Kitsune Fox, I'm really hesitant to get it. What's the makeup of the Dex and what version has which Pokemon(so I suppose I should add version exclusives but overall the Dex matters). Finally what are the starters and what do they eventually become? I typically find at least one I like but if all three are meh then I'm less inclined to get it.

  • clasingla
    clasingla Member Posts: 8,855 ✭✭✭✭✭
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    story

    Gameplay

    Music

    Puzzles

    Art style

  • sir_uledge
    sir_uledge Member Posts: 845 ✭✭✭✭✭
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    For me it's mainly enjoying combat, making sure it's not redundant, and having a good post-game.

  • MonstaDash
    MonstaDash Member Posts: 2,803 ✭✭✭✭✭
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    This is my criteria ranking:

    1. Gameplay, the most important aspect of a game. Having a proper gameplay loop make the experience enjoyable and in general if a game isn't fun to play then it isn't appealing.
    2. Performance, can't have a New Vegas level of polish now can we?
    3. World building/story, they are equally as important because if you don't have a good story it's harder to keep the player invested. Same with the story, if the world doesn't feel like a genuine world that feels lived in it just feels like a plain lump of nothing.
    4. Soundtrack, a great tunes mean a great listening experience.

    Personally I believe that the gameplay is the most important aspect of any game, it gives the player a reason to stick to the game as it is genuinely interesting to play and a fun experience. Performance is obvious, bug fests are not appreciated but if the game is fun it can be toughed out. With story driven games that lack gameplay you could also argue that the story is appealing enough to stick with it but to that I argue if the gameplay is decent at best and the story is the only reason to stick with it why not just watch it like a movie through a lets play or something and experience the story without being burdened with the gameplay. World building goes hand in hand with story because sure the story may be alright but the world also tells the story, look at Dark Souls and similar games. Soundtrack matters but at the end of the day it's complimentary to good gameplay and story, but proper sound design matters a lot Halo is a good example.

  • TheJeffers
    TheJeffers Member Posts: 2,240 ✭✭✭✭✭
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    edited September 25 #11

    Liking something is kind of an ethereal quality. I think we would like to believe that we are rational, objective assessors of media and we like things exclusively for their high quality.

    In truth, while objective quality is certainly a factor, and one that is more likely to endear me to a game when present, the mechanism by which we come to like something is often obscure even to us. Sometimes, it can just "click" with you. If I were to make a list of my favourite games and what I considered objectively good games, there would be some crossover, but many of my favourite games are flawed to some degree.

    I also think different players prioritise different things. One game that may appear vapid and poorly made to one can be the most engaging thing to another, because its strengths and best qualities were applied where it mattered more to one player than the other.

    I tend to like narrative driven games. A good story will carry me through a game with somewhat lacklustre gameplay. Of course, gameplay is still important, and there are games where the narrative is non-existent, such as simulators or sports games.

    Other aspects such as music, art style, visual fidelity, sound design, humour, realism, creativity, characterisation and character design are all important to some degree (though not relevant depending on the genre and type of game). But obviously the better they are the better they serve the game.

    I do not agree with the infamous John Carmack quote regarding story in games. I am not going to repost it here, so if you don't know you can look it up yourself.