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PLEASE Do Not Lane with a Jungler! (Pokemon UNITE)

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  • Annimorpheus
    Annimorpheus Member Posts: 135 ✭✭✭
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    edited March 24 #23

    Concerning Ranked, I have to disagree, unfortunately.

    From Game8’s Laning Guide:

    “Lanes are the paths each team takes to capture or defend Goal Zones. While you can practically pursue any lane with any Pokemon you want, knowing how a lane can benefit a Pokemon's playstyle could contribute to how efficiently your team can capture goals, take on Boss Pokemon, and control areas of the map.”

    MOBAs work this way.; it’s a general rule of thumb across games. Certain roles with certain leveling requirements and certain abilities will do best going a certain path. It’s widely accepted.

    If your carry levels up and is able to come gank in your lane 2 minutes sooner by going center (cuz all the farm is theirs without opponents to bother them) rather than taking 2-4 minutes longer in lane (because they have to share farm and are squishy & easily bothered/KO’d by opponents), it’s very difficult and rather unfair to your teammates to say “play whichever way is fun for you.”

    If you have ppl you always team up with for every single battle and you all agree on your own thing, fine; but you can’t carry that mindset into SoloQ, a 2-3 or even a 5-person lobby with ppl who aren’t familiar with how you play.

    Take the brand new Solo Mode. Notice how they never leave the middle open when they force you to choose between a Defender or Supporter. Notice that the Speedster ALWAYS gets center. ALWAYS. Pay close attention to which lane they leave open because they expect us to choose the role that fits there. The game is trying to teach ppl how to play it this way.

    These “rules” are well-known and widely established/accepted amongst competitive MOBA players, so when there are 1 or 2 outliers who go off to do their own thing it hurts the rest of the team. When someone decides to backcap & score the entire game and never comes to help with team battles or objectives, it’s extremely frustrating and usually ends with a loss. We can quick chat “Gather here”, “Check it out” and “Let’s fight together” till the cows come home, but they never come because they don’t know how to play the game. I can’t tell you how many times I’ve used voice chat to try to get soloists to come play with the team, but to no avail.

    It’s not fair to the rest of the team, who are not your friends, to break from the common understanding. If a player wants to just have fun, they should play the same map but in Casual mode or play some other non-Ranked option.

  • Dragonfly102024
    Dragonfly102024 Member Posts: 1,771 ✭✭✭✭✭
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    Lol. I didn't say for them to go off and not participate. You actually restated many of the things I said 😁. So we agree AND disagree, respectfully. (And didn't you state in a different thread that solo mode doesn't teach them how to play? 🤔)

    Again, yes, communication is key... I should probably have said "effective" communication. People who spam for the entire game "Thanks" after the first time they got KO'd only 2 minutes into a match (yes, the annoying spam happens 😐), are not effectively communicating... They're just creating noise. Nor are they team playing. That's just someone having a hissyfit or tempertantrum. Same with the surrender thing. So annoying and definitely not team playing. Especially since each match costs us all rank points just to enter. It boggles my mind how they are teaching people it's okay to give up so easily nowadays. I couldn't imagine actual physical sports calling quits at halftime just because of bad plays, or yes, when the team that surrenders is winning and they surrender because the other team is setup to score next. 😐.

    Sorry, back to the agreed upon points... You just stated that the game has "speedsters" in the center. I said the same. Reread what I typed. 🙂. Here you go... with highlights!! 😁

    • It's about teamwork.
    • This is just my opinion, and not the popular one (or the "youtb gurus" versions)
    • I want my teammates and friends to play as they feel most comfortable. I want others to enjoy the game and the challenges like I do. I would rather all of us throw these silly lane/jungler "rules" out the window and play as a team where we help each other when we can. If that means we take turns jungling or farming or we have big team battles where we storm a path, then so be it.
    • Is it nice to know that our team starts off covering different areas? Yes, I believe it is so I can concentrate on my lane knowing others are trying their best to cover other areas, until things get tossed up in the air.
    • That's why we communicate in game with the quick chats (gather here, retreat, headed to the top path etc). I believe COMMUNICATION is key. Most of my successful ranked matches, even solo queued, there was good communication.
    • I do not like the idea of being told who/which pokemon, can go where. The type casting is just based on the strengths & stats of each pokemon. That doesn't mean that you have to play a specific role. Sometimes my Blastoise is more of an all-rounder and getting in their faces, LOL. My good friend (irl) loves bottom path and makes it work well with Scizor, Blaziken (also 3 stage), zoroark (speedster), Darkrai (speedster) miradon, gyarados, etc. It works well when we complement each other on paths.
    • I appreciate the person who does choose center path IF they watch the maps and go asap to the path that needs them most. Does that make sense?
    • Oh, and just because a defender is going bottom, doesn't mean everyone on the team should abandon the defender to go farm (that's happened a bunch of times to me in ranked). As Ho-oh, I slow the other team down via burns but when they storm me, I can't stop them on my own! Same with Blastoise. He's three stage, and imo, isn't really effective until final stage lvl 7. Working with a squishy attacker or all rounder in lane works the best especially since the updated wild share KO experience thingy change.

    ...Sigh... If we wanted to play the other MOBA games we would be doing so. This is not them. Thus my issues with the only one moveset per new Pokemon and having the previously available Pokemon's move paths locked in prior to matches. (Yeah, that's another bunch of threads). Too much like other games, from what I've heard.

    I say be different. Be Pokemon! Not "just another massive online battle arena" ......

  • Annimorpheus
    Annimorpheus Member Posts: 135 ✭✭✭
    100 Comments 25 Likes 25 Agrees 5 LOLs
    edited March 24 #25

    Mmmm… I think we will have to agree to disagree. I don’t think we are quite understanding each other.

    I’m not telling people to stick to their lanes for the entire game and never leave them; I’m addressing the issues of team composition & leveling up. Of course the team meets up to push together, but my entire point is about efficient leveling and the abilities of a particular Pokémon.

    Say what you will, but Gardevoir takes FOREVER to level up in lane and is weak and super-squishy early game so laning w her is basically a repeating death sentence. Am I saying it can’t be pulled off? No. But it’s a lot harder, takes waaaaay longer for her to evolve all the way, and her teammates have to pick up the slack in the meanwhile. Quite frankly, she becomes a contingency that more often than not ends up feeding the lane opposition. Same with many 3-phase attackers (but not all). Can it be done? Yes, but rarely WELL or efficiently or in a way that creates the needed advantage in Ranked. Instead, it prevents being able to show up early for the advantage of the team. In Ranked, where the entire point is to carve out an advantage as early as possible, why do that when there’s a better option?

    As for Solo Mode, yes, I did say that it doesn’t teach. The game only limits us to picking a certain role in the beginning stages, but doesn’t teach us WHY that role should be chosen (why is this role best for team comp, and why in this particular lane?). It then lets you choose and steal any lane despite leaving the one lane open. It also does not teach which Pokémon are most useful against the opposition’s team comp, or why you should avoid being Gengar or Azu against Pokémon like Mamoswine, who have interrupt stuns. It doesn’t teach which Held Items are best to use against the opposition’s team comp (when to use Cursed Incense instead of Choice Specs in that third slot), etc etc etc. There is a lot there and a lot of us in Ranked put effort into learning it.

    The only notable differences between Casual & Ranked Sky Ruins are the status symbol awarded (Masters, Legend), the Draft Pick screen & the established playing conventions in Ranked. I am curious; why play Ranked instead of Casual when you want to eschew these established conventions? I don’t mind if you don’t want to learn conventions or be limited to certain lanes, but then why play in an arena (Ranked) that holds to those conventions when there is an identical one (Casual) that doesn’t?

  • Dragonfly102024
    Dragonfly102024 Member Posts: 1,771 ✭✭✭✭✭
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    edited March 24 #26

    Side note. Reasons to play ranked.... let's list them!! 😃

    New stuff! I've noticed in the Moltres and the Zapdos, (plus probably others too) in order to earn the daily rewards to earn the points for free Pokemon licenses or gear, in some of the missions a trainer is required to play ranked. F2P people take advantage of that as do I.

    Battle Passes: battle pass level missions have ranked missions too. You've paid for that pass, you should earn as much as possible with it so it isn't a waste of money.

    Bragging Rights: is another good motivator for ranking 😎 (I'm a multi-master, and it feels good to be able to say that 😉)

    Camaraderie. With a team or solo queued there's still bonds that are forged and possibly broken in ranked. True colors start to show. Friendships/battle buddies are made from both sides of the match.

    Playing against and with reals, not cpus, is almost a guarantee at higher levels. (With the exception of those "bots").

    Strategic play (like what you are emphasizing. And yes, I do that too) ... Ambushes... Setups.... Goal objectives... Communication...... Soooooo much better with real people instead of wandering cpus on your team as in most casual matches (unless you fill the entire team with friends/squad members or play during peak hours for those casual matches).

    Hmmmm....

    Oh, rewards! Ultras get free avatar gear, Masters get profile frame, background, & sticker, Legends get an avatar/icon frame. (I'm probably missing stuff)

    Those are some reasons to play ranked. Feel free to add to the list. 🙂

  • Hades0918
    Hades0918 Member Posts: 13,462 ✭✭✭✭✭
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    A motivation to avoid loss (not wanting to lose points)

    This can lead to motivation to work as a team