Things to know about FRLG
Comments
-
same
1 -
I was going to use bidoof as my hm slave but then i remembered he is not invented yet
1 -
I have no idea as to why Ghost was Physical other than Psychic was weak to Physical moves. Yet at the time, Ghost moves did hardly anything in Gen 1(Lick and Night Shade were it) and Gen 2 had two lines in Misdreavus(couldn’t evolve since Mismagius didn’t exist yet) and Gastly line. Yet if you think Ghost was bad, Dark had it worse. They had to use Special moves against the very typing that could tank them as opposed to Physical.
1 -
catching is also pretty wonky in gen 2, with some really low catch rates
1 -
Dratini is in Safari Zone and you have to fish for it with a Super Rod(at least that’s how it is in Gen 1). This makes catching them a royal pain as Safari Zone Pokémon love to run so getting Chansey and other Zone residents are going to be based purely on luck. It’s why I love the Hexidecimal or Trainer/Fly glitch because I could catch Safari Zone residents without them running.
When it comes to HM’s, your Water type is going to get Surf(since it gets STAB and Surf is really good except in doubles where it does Friendly Fire unless you avoid it by using Fly or Dig before your Water type moves). Similar thinking for Waterfall, except that you want to use it on Physical attackers like Gyarados to truly take advantage of it and Waterfall should be a Post-game HM(I think). Strength should go to a Normal type like Tauros, Snorlax or Wigglytuff(or your starter(they all can learn it in FRLG)). Fly obviously should go to a Flying type(Charizard is a strong pick) and is optional(don’t need Fly to beat the game, just makes backtracking or getting to a destination quickly) while Cut should go to a Normal type(Meowth or Farfetch’d) or a regional Grass type(most of them can learn it). Rock Smash should go to a Fighting type(one of the few reasons to have one on your team but I believe it’s a post-game HM if I’m not mistaken). Finally, Flash is generally a one-time(and optional) HM for Rock Tunnel that can be taught to Electric types or Psychic types(and certain Bug Types). Therefore to beat FRLG, you should only need Cut, Strength and Surf. The rest are optional or post game.
1 -
Avoid teaching Waterfall to a physical attacker, it uses Sp. Atk here.
Also, you could buy a Lv. 18 Dratini from the Game Corner for 2,800 points in FR or a Lv. 24 Dratini for 4,600 points in LG. This would require either gambling or paying a lot of money to get coins without gambling (you can buy 50 coins for 1,000, so 100 points would cost 2,000 Poké, and 1,000 coins would cost a whole 20,000. So, Dratini costs 56,000 Poké in FR and 92,000 Poké in LG, if you don't want to go fishing in the Safari Zone).
1 -
Why not teach Waterfall to a Physical attacker? Unless they’re keeping the old Physical/Special mechanics based on type, Waterfall would be best on a Physical Water type. If they retain the old mechanics, then any old Water type will do but ideally on a strong Special attacker like Vaporeon.
As for Rocket Game Corner, yeah Safari Zone Residents are available there along with Porygon(the only place you can get it). Thing is Dratini isn’t that hard to get in Safari Zone. It doesn’t show every time you fish(having to run from Magikarp encounters) but you don’t lose “time” in Safari Zone by fishing. That means your limiting factor is Safari Balls. Getting the other Safari Pokémon requires moving around in the grass, hence using up “Time”. You’d be better off buying/gambling for Pinsir, Scyther and Porygon than Dratini(imo).
2 -
It doesn't really seem like they're adding the Physical/Special split. It looks like a normal port, like all the ones already on the Switch that are available with Nintendo Online. They could be keeping it a secret if it has new things until the presents since they even removed the mention of HOME, but they've done this before on the 3DS and changed nothing. Also, I wasn't really saying it's a better option to buy Dratini, just mentioning that it's possible.
1