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Bug: Most Damage Dealt and Lickitung
The battle statistic for “Most Damage Dealt” is bugged and doesn’t account for damage done by Lickitung. I tested this by getting 6 heads in a row but my battle statistics still only shows 200, not 360.
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WHY ZEBSTRIKA & NOT GRENINJA
So it's inconsistent that Zebstrika can deal 40 in total with Giovanni but Greninja can't deal extra damage when using Giovanni with the shuriken still doing +20 attack towards the active defending pokemon. The damage should be +30 with the shuriken against the defending Card because of the +10 from Giovanni. I understand…
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Never received card after using pack points
UUsed 70 pack points to craft staryu and never received it but lost the points
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Suggestion: More Battle Statistics
I would love to see my loss numbers, not just wins. Even more detailed, it would be nice to see battle statistics for individual cards. Any time a card was in a deck that won/lost, I'd love to see that.
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Suggestion for Potential activity
Just wanted to suggest a feature that could be implemented to add some interesting daily fun. It would be a daily battle where it would have you play against a random deck (picturing it as a deck that some random player of the app made) and you would play against it with a choice of say 1-3 rental decks that would be…
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Hybrid Decks
Currently, it’s very difficult to build viable hybrid decks because the automatic energy system favors single-type energy decks, giving them a clear advantage. This makes it challenging to explore more diverse strategies. To resolve this, I suggest an improvement: when players choose multiple energy types, the system…
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Multi Energy Needs Fixes + Misty OP
The odds are multi energy needs to be fixed. I've played several dragonite games and the inconsistency with energy is infuriating. I've had a game where I got 5 water energy in a row, another with 4 water in a row, and several with 3 same energy in a row. This bad luck at the beginning means an inevitable loss when you…
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Battle Balance Issue
It seems that me and many members of the community agree that going second is always better than going first in a battle. The lack of energy on turn one is very frustrating at times. I believe the game would be better balanced if, on turn 1, the first player did not draw a card but gained an energy.
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Suggestion: Battle
i think simply at first round everyone should get the energy, either you start or not, so no one has an unfair advantage, people just quit if they start, also i'd make after a certain times you quit the game to not be able to quit anymore for a certain amount of time.
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Delete Turn 1
The general consensus is that going second is always better. This is probably because a lot of the more casual, non-meta decks benefit from going second, as compared to the faster or more meta-competitive decks like Misty/Articuno and Pikachu. Mewtwo's whole gimic is overcoming the lack of starting energy with Gardevoir. I…