Comments
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It's slower, the fan starts blowing like my laptop is about ready to take off, and the scrolling is very disturbing now because of tearing artifacts. All in all, I'd say they tried to "fix" things by just adding more to their spaghetti code, resulting in more memory and CPU waste. I can usually only get a few games in…
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Can you imagine them having to add Tyme next release? That one card will just add more bugs to PTCGL.
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I've tried this on three different MacOS devices. Still no luck. It used to work just fine a few releases ago, then they broke it.
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I have a very large stack of code cards. I'm not going to type each one in manually. And this is a bug because it is a feature that used to work and then broke.
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I'm just glad the developers are spending so much time on avatars and avatar clothing, and leaving fundamental gameplay mechanics broken. I need to see a toxic end-game animation after I have to concede because the game froze.
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I have a stack of code cards six inches high. It would be nice to get the QR camera working again (yes, it used to work just fine). But I guess there are more important things like avatar clothing to work on.
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Your helpful daily PSA: No computer can do true randomization. And random doesn't mean uniform distribution. You probably have some bit of selection bias only noticing the "bad" randomization when you lose first turn. But not knowing what algorithm Pokemon developers have chosen to use to perform deck shuffling, we will…
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Hasn't been working on the Mac client since Shrouded Fable. They don't care.
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Please post a specific example.
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That's nice and all, but this bug is not on that Tracked Issues list. Please add it. This is terrible. It used to work just fine.