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[BUG] Crispin Energy Attachment

When playing Crispin and there is only one energy left in your deck, it does not give the player an option to attach the energy. It instead forces the player to put the remaining energy into their hand. Not allowing the second attachment to take place.

Comments

  • Mod_Bee
    Mod_Bee Moderator Posts: 455 mod
    100 Comments 25 LOLs 5 Answers 25 Likes

    Thank you for bringing this to our attention, @NiyCoh. To help us investigate this further, please report the issue by visiting support.pokemon.com, clicking on the Pokémon Trading Card Game Live link, and then selecting "Contact Us." This will ensure that our team can look into it directly. Thank you!

  • Ravenclawed1234
    Ravenclawed1234 Member Posts: 766 ✭✭✭✭
    250 Agrees 500 Comments 100 Likes 25 Answers

    Crispin reads:

    Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.

    Because of the wording, if you only have one energy in your deck, it goes straight into your hand.

  • DoubleCure
    DoubleCure Member Posts: 1,227 ✭✭✭✭✭
    1000 Comments 500 Likes 500 Agrees 50 Answers

    That's how the card is suppose to work… the steps are:

    1st choose the energy/energies;
    2nd put an energy in your hand;
    3rd attach the other energy to a Pokemon.

    Since you don't have the second energy you can't perform the 3rd step… so not a bug at all.

  • Jadite
    Jadite Member Posts: 390 ✭✭✭
    100 Comments 25 Likes 25 Agrees 25 LOLs

    Yep, as someone who clarified this with a judge (professor) at a league, that is the ruling of the card, not at all a bug.

  • TechHog
    TechHog Member Posts: 2,828 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 Likes 50 Answers

    Reading the card explains the card.

  • OlderAngel11
    OlderAngel11 Member Posts: 1,642 ✭✭✭✭
    500 Agrees 1000 Comments 250 Likes 25 Answers

    I wish the mods wouldn't just copy/paste in their reply without checking to make sure it's actually a bug.