Attackers should be punished
10 attackers with over 50 percent win
4 defenders, 4 supports and 2 all Rounders
How is balanced when roles mean nothing in this game. 3 even 4 attackees can easily win games now.
Why because attackers have range, even mobility in some cases, long cc that can stack in each other. Not to mention highest damage potential. What consequences exist for them?
Where is balance?
Comments
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i think it's less of the attackers fault and more of the devs making it so that there are as many attackers as defenders and supporters COMBINED which is just poor game balance because it will mean that there will always be something overtuned in there i mean look at characters like duraludon and cramorant these are characters who used to be mandatory teammates if you wanted to win now they're the worst attackers in the whole game. the problem is that there are too many high damage dealers running around in a game where there are few characters who have any meaningful bulk being outnumbered by over 3:1 and half of them don't have the tools to use said bulk like crustle and mr. mime or still choose damage sets like sableye, trevenant, or greedant
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