Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.

pokemon dnd session 7

1789101113»

Comments

  • Hades0918
    Hades0918 Member Posts: 11,335 ✭✭✭✭✭
    10000 Comments 1,500 LOLs 1,500 Agrees 1,500 Likes

    @Evolve8eon

    Be sure to be here at 6 PM UTC if we do it

  • Evolve8eon
    Evolve8eon Member Posts: 2,235 ✭✭✭✭✭
    500 Agrees 500 LOLs 1000 Comments 500 Likes
  • Lonestar85
    Lonestar85 Member Posts: 1,102 ✭✭✭✭✭
    1000 Comments 500 Likes 100 Agrees 25 LOLs

    So I was reviewing this session and it's a giant mess so lets see if I can make sense of things… LOL. Our Numel ditched us in the desert to a pack of Sandile + Krokorok's led by a Krookodile. There's 15 Sandiles, unkonwn number of Krokoroks that tied up Blaze in a net(yielding disadvantage). I applied Mage Armor on myself before Combat order was rolled. Krookodile got top roll followed by me, Blaze → Tinkatink(i think) and the rest of the Sandile crew(Sandiles first, then Krokoroks). I don't know their rolls(DM does) but if the rest of the group shows up today, they'll have to roll initiative to determine the new combat order and would have to wait a combat round to join in.

    First round started with boss dealing Intimidate and it affected Blaze(double disadvantage) while I got over it since Charisma save is +5 for me. I opted to use Sorcerous Burst(10 Cold Damage, 15 accuracy) that will hopefully deal significant x2 given Ice hurts Ground. No idea if it hit but before Blaze moves, I wanted to use Clockwork Soul to give Blaze a fighting chance to break free. Whether it completely neutralizes the disadvantage I don't know. Blaze's turn though.