Should we do Pokémon D&D?
Comments
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also @WildWorld1996 can you roll a d10
also one per long or short rest you can do 2 actions on 1 turn
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I just realized something
You specifically targeted Ashes's weakness, hitting them hard emotionally
Which means future enemies will probably do the same to Blaze and Beira
Blaze was the weakest Torchic, leading to him being ignored. So, he worked to become the strongest, forcing people to hear him. You can do something to make him feel weak, breaking him mentally and putting him back to feeling small and worthless.
Beira comes from a large family and is very protective of others, being used to care taking for her family. If you make her feel like she failed as a protector, probably by attacking a fellow party member, that will make her feel like a failure and lose confidence.
This is going to be a crazy journey if I'm right
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also @Voltareon2012 roll a d10
you also gain 2 first level spell slots
here's the rangers list
absorb elements, alarm, animal friendship, beast bond, cure wounds, detect magic, detect poison and disease, ensnaring strike, entangle, fog cloud, goodberry, hail of thorns, hunter's mark, jump, longstrider, searing smite, snare, speak with animals, zephyr strike
you also get a fighting style from
archery, blind fighting, defense, druidic warrior, dueling, thrown weapon fighting, and two-weapon fighting
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Hmm so Alarm and Protection from Good and Evil stay so that leaves Absorb Elements and Shield. I think ill swap out Absorb Elements and in exchange pick up Detect Magic. Something tells me I'll need it soon enough if we run into any Psychic, Dark or Ghost Type spellcasters :)
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5
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Hmm I think ill do Mage Armor. I figure that it'd benefit not only myself but our reckless Monk. Really was torn on this since another Offensive spell or Detect Magic might be helpful down the line. As for the D6, I rolled a 5… lucky roll I know.
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