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Player idling for 1 minute after abandoning, remains unpenalized

The mechanism should be written as ¹'consumable time' and prevent other players exploit it by resetting the idle penalty .

Mechanism should do this; If a player is stationary for ²10+ secs, the penalty will start their ¹remaining countdown until automatically penalized, and will pause whenever the player moves. (Only the ²10+ secs idle resets. Not to confused with strategic waiting/ambush)

You can do better devs

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