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Energy Generation is a joke

Trying to run a deck with two energy types, electric and dark. My deck has 6 dark pokemon and just 2 electric. I just had to concede a battle because I got nothing but electric energy for the entire battle (10 rounds).
Why can’t we set the ratio for energy generation? Or why doesn’t it just alternate? Or why isn’t there an algorithm that takes into account the ratios of each type and energies needed to attack and generate energy based on that? Any of these options would be better than the current RNG option, especially when you consider that RNG is broken across the entire game.

Comments

  • Mod_Bee
    Mod_Bee Moderator Posts: 1,467 mod
    1000 Comments Fourth Anniversary 100 Likes 25 Agrees

    Thanks for sharing your thoughts, @mrtwrecks. We appreciate you taking the time to let us know about your experience with energy generation. We've passed this along to our team for review. Your feedback helps guide improvements and make the game more enjoyable for everyone.