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Timed out, no Victory?

Played with this guy who stalled for the whole timer, and yet I'm still stuck.

I am forced to concede which does not help the player experience (since I just migrated from TCGO)


Comments

  • PachirisuFan1
    PachirisuFan1 Member Posts: 187 ✭✭✭
    100 Comments 25 Likes 25 Agrees 5 Answers

    That was likely a silent disconnect. Normal losses due to inactivity will end the game long before the 25-minute limit.

  • dragonexpert
    dragonexpert Member Posts: 1
    First Comment

    I just had the same thing. I would expect to be given a victory, yet it says I lost even though I waited out the timer. Had I known it was going to say defeat anyway, I would have hit concede like 20 minutes ago.

  • Kitc15
    Kitc15 Member Posts: 3
    First Comment

    Totally agree this is the most annoying bug yet!..... ofcos not to mention the 1min wait just to load the game and the super hot potato Iphone after playing the game for just 30min.

  • Ravenclawed1234
    Ravenclawed1234 Member Posts: 766 ✭✭✭✭
    250 Agrees 500 Comments 100 Likes 25 Answers

    🙄 desync strikes again

  • nicktheneo
    nicktheneo Member Posts: 3
    Name Dropper First Comment

    the problem's been happening quite alot now, ive had a couple matches where the opponent doesn't make a single move for minutes on end and waiting out the timer.

    Had to forcibly concede just so I can move on to another match

  • MrPirate20000
    MrPirate20000 Member Posts: 17 ✭✭
    10 Comments 5 Agrees 5 Likes Name Dropper

    This has happened to me several times today. Each time its been a player with a Claydol / Desidueye fighting deck. Seems to time out just when they get into a tight spot and are in a position to loose ... different timings each of the three times, different players. But all just so happened to show up when they are down in terms of prize and setup (to where its unlikely they will recover).

    I hate to think it, but I'm wondering if this is another bug like we had with the Mew vMAX sequencing a few months ago where this same issue could be triggered by playing a sequence of cards to ensure the side that does so always wins as we (the opponent) simply has to log out or concede).