A suggestion from a fan!

Hi! People from the Pokemon tcg pocket, I would like to first thank you for making the game thats making my working student experience a bit more manageable.
I absolutely love pocket which is why I would like to share my thoughts on some of the issues I see in the game at the moment and a personal suggestion for improvement.
Before I make myself look smart, I have no idea about game design! I am simply going off some tcg playing experience.
So the issues I see are that, since the card Cyrus was released, decks have felt a ton more linear as a result of not being able to lead with an EX pokemon and then get it to safety without giving up those 2 points, essentially forcing a leading EX to be followed by another. In addition, more powerful sustain tools added to the game like the recent trainer Irida or giant cape, have finally allowed 18 trainer decks to be one of the most powerful things in the game. I am currently refferring to the 18 trainer Articuno decks and the 18 trainer Palkia decks. These decks are no longer the meme they used to, they can win consistently without Misty heads, but if they get her, they just win on the spot. Other top tier decks are also playing a similar playstyle of zero dynamic gameplay and really low pokemon count. I think this is a bad thing for the game to be this powerful as these decks play themselves, they are not dynamic and, in the majority of games, there is nothing for the opponent to do. 18 trainer Palkia is the highest winrate in tournaments at the moment followed by archeus dialga. These decks are now being seen plaguing the 5 win event, and im afraid the case will be the same for ranked games.
So with that I would like to suggest a new trainer card to the game that would read: "If your opponents active pokemon is a basic and has at least 2 energies attached to it, send it to your opponents hand, then, place it on their bench" this is a feature similar to sabrina with the added plus of removing their active's energies but the limitation of being only doable to basics with 2 energies or more. More importantly, this would encourage higher pokemon count decks, as they could instantly loose if the only pokemon they have is their active when its used.
That would be my idea! Thank you guys for your hard work. Bye!