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Convinced this is just another rigged TCG

13

Comments

  • WolfOfRavens
    WolfOfRavens Member Posts: 17
    10 Comments 5 Agrees Name Dropper

    Someone has to buy the packs to get the codes. They don't just sell codes. That money still goes back to The Pokemon Company.

  • Jadite
    Jadite Member Posts: 390 ✭✭✭
    100 Comments 25 Likes 25 Agrees 25 LOLs

    But once again, nobody opens for the code cards, they make money from packs no matter what.

  • WolfOfRavens
    WolfOfRavens Member Posts: 17
    10 Comments 5 Agrees Name Dropper

    They sell the codes in the packs for buying more packs. Just because you don't do it doesn't mean no one does it. People buy packs, those packs have codes, it's part of the total purchase. The company puts codes in the packs. They spend money printing and inventorying codes because it makes them more money. If they were losing money from making codes, cataloguing them and storing them in a server, maintaining services to redeem those codes, they wouldn't even have them at all. If they weren't profiting from specifically making these code cards then they wouldn't make them at all.

  • clasingla
    clasingla Member Posts: 3,264 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 Likes 50 Answers

    I think they use codes so someone can’t fake their product and get away with selling fakes

  • TheJeffers
    TheJeffers Member Posts: 1,411 ✭✭✭✭✭
    500 Agrees 1000 Comments 250 Likes 250 LOLs

    If the codes were removed from packs, do you think fans would be happy, angry, or not care at all?

    Why bother putting them in packs in the first place?

    Why do people sell the codes for money?

    They may not be the main selling point of physical packs, but they do have value and are a form of monetisation for the digital game.

    Indeed, digital packs are probably sold in this manner to avoid a lot of the laws against gambling targeting children.

    But physical trading card packs are somehow a form of gambling that was grandfathered in and deemed acceptable for children.

    And it is a degree of separation sufficient to convince people here that the game has no monetisation.

  • TechHog
    TechHog Member Posts: 2,869 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 Likes 50 Answers

    No, the last part is still correct. You're assuming people buy packs just to sell the code, which is obviously incorrect. They buy the packs for the cards and would buy the same number of packs even if Live suddenly shut down with no replacement.

  • TechHog
    TechHog Member Posts: 2,869 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 Likes 50 Answers

    I'm done here. Don't have the patience. Believe what you want.

  • DoubleCure
    DoubleCure Member Posts: 1,368 ✭✭✭✭✭
    1000 Comments 500 Likes 500 Agrees 250 LOLs
    edited October 26 #29

    I did said I agree with the 1st part "no one buys full packs for ONE code card".

    I don't agree that if TCG Live suddenly shuts down with no replacement it won't have any impact on packs business at all.

    I personally know several fellow trainers that started playing online and now are playing physically too (and buying packs) and that's just the ones I know about… in their (company) perspective the game is an advertising app, the game gets more talked about mainly in the west.

    So not only new players, but also keeps existing players more involved in the TCG, just look at the amount of content creators… most use the online game to showcase decks and stuff keeping players engaged and wanting to keep investing. Not to mention the daily online tournaments (that regularly big names in the community play)… all this stuff requires real packs.

    There are also physical collectors that do code giveaways regularly, helping maintaining their channels (or whatever platform up), if there was no game client for the codes it would had an impact on their followers so less money to invest in buying their packs.

    Indirectly TCG Live definitely have some degree of impact in pack buy/sell business… after all it is suppose to be an advertisement platform, if it had absolutely no impact on the packs sales why would the game even exist.

  • Perfect_Jab
    Perfect_Jab Member Posts: 77 ✭✭
    25 Agrees 10 Comments 5 LOLs Photogenic

    @WolfOfRavens I am with you, i have also made similar posts saying the samething. I dont know how or what they use to randomly deal cards in game, but it doesnt feel random. And it doesnt matter how you set your deck. Ive argued about it. I use different decks an builds. An it always feels like it goes through a rotation , with what cards get dealt. So matches in a row getting dealt energy retrieval, boss orders an certain cards i only have 1 of in my deck that are no good to me in beginning of the match. Taking mulligans an then starting with only 1 pokemon, an its always the 1 in my deck that i dont want in the active right away. Then its hand after hand of nothing. Ill have several matches in a row like this. Then it will go into giving me ALL energy. Turn after turn. Struggle to get any kind of support card. Then it will go into giving me good starting pokemon, but no energy smh. Feels like i will quit so many matches just to get into one that i can actually play an have a good match. A

  • WolfOfRavens
    WolfOfRavens Member Posts: 17
    10 Comments 5 Agrees Name Dropper

    I switched over to a Dragapult Ex deck because the game was rigging my matches to hard. My friend had the same problem and switched to Dragapult Dusknoir from Charizard Ex.

    Noticed after getting to ultra league my starting hands are always the same. Every single one of and my stage 2 pokemon but nothing that helps me.

    I decided to try a casual game, made a random water type deck. My first game was against a electric type deck, (a problem I was facing with my Blastoise deck in ranked) my opponent's first turn (they went second) Iron Hands Gx with 3 electric energies. I just conceded because there was no way I could win.

    I noticed when I played both of my decks I faced Cornerstone Mask Ogerpon Ex over and over until I put (2) Canceling Cologne in the deck and never saw those decks again but every single game I would have both of those cards in my opening hand. They were prioritized for the top of my deck.

    I have a pretty good W/L record 101/85. Got Ultra League both seasons since I started but I notice trends pretty easily. Confirmation Bias is atypical in my ability. I don't care to collect statistics and provide "proof" because deniers deny and nothing gets changed. I've always been early on calling out trends I notice and then later more people do the same but once the ball starts rolling because someone with more influence than me starts saying the same thing suddenly it's true and correct.

    Data doesn't lie but people can lie and interpret data any way they want. People tend to make appeals to popularity and authority as proof.

    I am not here to prove anything, just provide my account.

    Pokémon: 9
    2 Pidgey MEW 16
    1 Rotom V CRZ 45
    2 Drakloak TWM 129
    4 Dreepy TWM 128
    1 Fezandipiti ex SFA 38
    1 Hawlucha PR-SV 7
    2 Pidgeot ex OBF 164
    3 Dragapult ex TWM 130
    1 Radiant Alakazam SIT 59

    Trainer: 23
    1 Hisuian Heavy Ball ASR 146
    3 Counter Catcher PAR 160
    1 Pokémon League Headquarters OBF 192
    1 Forest Seal Stone SIT 156
    1 Rare Candy SVI 256
    1 Night Stretcher SFA 61
    1 Rescue Board TEF 159
    3 Nest Ball SVI 181
    1 Temple of Sinnoh ASR 155
    2 Boss's Orders PAL 172
    2 Iono PAL 185
    4 Arven SVI 166
    1 Professor Turo's Scenario PAR 171
    1 Technical Machine: Devolution PAR 177
    1 Rare Candy PAF 89
    1 Lost Vacuum LOR 162
    1 Crispin SCR 133
    3 Buddy-Buddy Poffin TEF 144
    2 Ultra Ball SVI 196
    2 Canceling Cologne ASR 136
    1 Sparkling Crystal SCR 142
    2 Rare Candy SVI 191
    1 Earthen Vessel PAR 163

    Energy: 2
    3 Basic {P} Energy Energy 13
    3 Basic {R} Energy Energy 10

    Total Cards: 60