Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.

When you are selecting first basic pokemon in battle

a few times it has happened where I click ok by accident instead of putting my basic pokemon in the active at the start of a battle. If I do this it takes a long time before the system puts an active pokemon in for me.


the ok button should or done should be blanked out until you have selected pokemon or something to avoid this. The main reason I have clicked by accident is I accidentally zoom into a card which takes up most of the screen when trying to make it active. When this card comes up big in the middle of my screen I hit ok in a panic. then have to wait the aforementioned mandatory 1 minute when it feels like system has crashed before it slams my card down for me. on both occasions this has happened i have only had the 1 basic to choose from so god forbid it would slam the wrong one down if I had several to choose from I dont know if it would or what it would do in this eventuality but if I was on the design team I wouldn't sleep until I had checked what happens in this instance and also blanked out ok until the basic is in active so others do not have to relive this experience again and again. asif their life has been turned upside down and they spend half of their life watching the clock tick down against mew Vmax. I note there seems to have been an update today, some new swooshes and stuff when you click on a pokemon to look at it. But the aforementioned mew vmax clock of death still seems to be an ongoing horror show.

Comments

  • Flagrama
    Flagrama Member Posts: 143 ✭✭
    100 Comments 25 Likes 5 Answers 5 Agrees

    To clarify: When your opponent sets their active Pokemon, for some reason the "Done" button becomes clickable for you even though you have not set a Pokemon. It seems to only be checking for "any active Pokemon is set" instead of "my active Pokemon is set."

    I'll also add, it's annoying that you can't set your Pokemon down if the animations for the opponent setting theirs starts. Setup should have the selection of Active Pokemon be asynchronous, then the animations play, then bench selection is asynchronous, then animations play again like what I remember PTCGO doing it. The only exception should be when there are mulligans.