Can we either up the experienced gained from matches or rework the experience system?
It feels way too grindy. A match that lasts 10+ minutes due to all the animations doesn't feel justified when the earnings aren't sufficient. I just played a Lugia mirror where I I had the advantage and was just about to knock out a second Lugia VSTAR when my opponent conceded right before I declared my attack. I earned 91 exp points from all that work. Would I have gotten more exp had I had the opportunity to attack? Most likely. I don't feel rewarded for my skill and work when my opponent can just quit a losing battle and deny me my earned rewards.
The daily rewards are also a concern. We only get 2 quests a day? We should have at least 5 and with a generous reward. Either that or make the quests more readily available. Either 3 or 4 times a day, instead of a 24hr lock until the next quest. That is one of the main sources of crystal income after all. They should also include player experience in the rewards for these quests so we can level up quickly.
So far playing TCG Live, these have been my biggest concerns. I don't want to migrate just yet until I am forced to, so I won't be able to use my collection of cards and decks on TCG Live. The experience increase or having additional sources of exp gain would be an amazing addition.
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Exp, or Battle Pass points? Battle Pass is definitely meant to be completed by doing daily quests over the entire time period of the pass. You essentially get a tier of pass points from them. If they added additional daily quests they'd give fewer pass points and probably just split up the current rewards.
I don't know where you get the idea of 5 daily quests 4 times a day. I think MtG Arena has 15 or so daily rewards and it dilutes the rewards so much that's it not worth completing all of them every day, but Arena is a game that wants you in their client for hours at a time so that you're constantly looking at their store to tempt you to spend money. It's not a good system, just a greedy one. I definitely feel better about Live where I can come in, do my quests to get my battle pass tier, then if I'm on a winning streak and feeling good about play that day, play a few more games, or if all my games went awful I can just take a break without missing out on anything.
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You do raise some good points @Flagrama. I didn't mean to say that we needed "5 daily quests 4 times a day", I was suggesting either one or the other, meaning either raising the amount of daily quests with a generous enough reward to make progression a bit faster, or to make the 2 quests more readily available, so instead of them being daily, they're either 2 or 3 times a day.
Right now the quests seem so easy to complete as they're giving us tasks that we already do so often in regular battle, so while the rewards are easily earned, the 24hr wait is exhausting. PTCGO had ridiculous quests that you would have needed certain decks to complete and all they gave were coins that you could've gained faster just by playing normal battles. While those quests were insignificant, you still had the option to complete them more often.
With TCG Live's current progression system, I can't obtain crystals or credits very often without purchasing codes that would be better implemented in PTCGO.
@Chrono_DK also makes a good point in limiting the beta tester's progression so they aren't too far ahead of others, but we're gonna be migrating our PTCGO collection over anyways so there really isn't a point to the battle pass as all of our collections will give us a good lump sum of cards and credits, so the only beneficial rewards earned from the battle pass are the crystals to get bundles from the shop.
I dunno, the game feels lack luster and the only solution to shift my mind about that is to migrate my collection and it's not something I want to do right now with tournaments still using PTCGO.
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