Pokémon Champions: Improve the battle timer tiebreaker
I would like to suggest changing how battles are decided when the timer runs out.
Currently, battles can end in a draw even when there is a significant difference in the number of remaining Pokémon between players.
For example, I recently played a battle where all four of my Pokémon were still standing, while my opponent had only two remaining. The timer ran out before either of us lost a Pokémon, resulting in a draw despite the considerable advantage I had established.
I propose the following tiebreaker system:
- The player with fewer remaining Pokémon loses.
- If both players have the same number of Pokémon remaining, compare their combined remaining HP as a percentage of their maximum HP.
- If both conditions are equal, the battle ends in a draw.
I believe this would reward players for making meaningful progress during battles and prevent situations where a player can effectively lose the battle but still receive a draw simply because time expired.
This would also make defensive strategies more rewarding without allowing them to exploit the timer.
Comments
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Hi @BayMars, welcome to the community! We appreciate you sharing your suggestion about a tiebreaker system. While I will pass this along to our team, you are always welcome to contact them at this link with further feedback. We appreciate your insight into ways to make the game even better! 🤗
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