Pokemon Daggerheart Battle Royale
Comments
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What subclass? Also your ancestry is Absol(not Drakona, hence I need an Ability(I assume Super Luck)) and Community will not be a factor here. Experiences also are disabled for this(mostly because they generally don't apply in combat but also because it's one more thing I have to keep track of.. 😭🙅). I'll get cracking on your character sheet the moment I get your Subclass and ability choice. You squeezed in by the thinnest of margins(cut- off was very soon).
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Super Luck and Executioners Guild.
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Hamilton the Absol
Evasion: 12; HP: 5; Stress: 6
6/13 Thresholds with 3 Armor Score
Class: Assassin Subclass: Executioners Guild
Traits: S(+2), A(+1), F(+0), I(+0), P(-1) and K(+1)
Equipment: Arcane Gauntlets(D10 +3 Magic; Melee, Strength); Leather Long coat(5/12; 3 AS; Quiet*)
*Quiet: Gain +2 to rolls that make you move silently
Assassin’s hope feature
Deadly Determination: Spend 3 Hope to clear 2 Stress.
Class feature
Marked for Death: On a successful weapon attack, you can mark a Stress to make the target Marked for Death. When you deal damage to a target you’ve Marked for Death, add a number of d4s equal to your tier to the damage roll. You can have only one adversary Marked for Death at a time. This condition lasts until you take a rest, the current adversary Marked for Death is defeated, or the GM spends a number of Fear equal to your tier to clear it.
Get In & Get Out: Spend a Hope to ask the GM for a quick or inconspicuous way into or out of a place you can see. The next roll you make that acts on this information has advantage.
Foundation features
First Strike: The first time in a scene you succeed on an attack, you deal double damage.
Ambush: Your “Marked for Death” feature uses d6s instead of d4s.
Ancestry perks:
Super Luck(Ability): When you succeed on an attack, roll a D8. If the result is an 8, attack is considered a critical hit.
Foresight: +1 to Agility and Instinct
Pokémon moves:
Knock Off: Range: Melee; Deals D6 +2 Physical(Dark) Damage.
Shadow Sneak: Range Very Close; Deals D4 +1 Physical(Ghost) damage.
Domain cards:
Rain Of Blades: Spend a Hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very Close range. Targets you succeed against take 1d8+2 magic damage using your Proficiency. If a target you hit is Vulnerable, they take an extra 1d8 damage.
Uncanny Disguise
Level 1 Midnight Spell: When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, you have advantage on Presence Rolls to avoid scrutiny. Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.
If I missed anything, lmk!
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@PikaCarter2025 you play Unite don't ya? I swear I think @Dragonfly102024 is trying to tilt the scales in her favor...
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I do.
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in fact, @clasingla used to, so I think they count.
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Ha! Gotcha, @Lonestar85 ! Is this possibly a check or checkmate? 😁😎😁
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... If everyone plays... Then how does Lonestar come out on top🤔 Seems rather rigged no? I'll think of something... I always do(not... but it's the thought that counts).
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My fate given the scales lol
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