BTD’s Goles for 2026
@Evolve8eon here
- Happy 2026 everyone - we hope your holidays were playful and that the new year has started well for all of you! Following the busy end of 2025 we had across Ninja Kiwi, we’re super excited to start the year with new energy and with heaps of quality of life improvements in this first update of the year. Powers in Sandbox and adding friends at the end of coop games have been on our lists and player requests for some time, and making Hero pets available to all skins of that Hero adds fun and flexibility. We also added more balance changes and fixes than expected, which gives us a lot to talk about with the community right out of the gate.
We also listened carefully to the feedback from the end of year Looking Forward, and interpreted some of the lack of feedback on a few points. The majority of interest was on the Mod System and console, so we’ll start there.
- Mod System
- We’ve crossed a major milestone with working builds and significant UI rework on the player flow to both create and browse player created content
- We’re focused on 4 core mod areas that we’re aiming to deliver in the mid year update v55 - Towers, Bloons, Rounds, and Monkey Knowledge
- After working through use cases and bugs internally, we’ll be sharing with some active BTD6 modders for feedback, and we hope to work with our Bloonstubers to get some work in progress videos to help answer the many “but what is it” questions
- Switch and Console
- With one more full-time developer added to the team, we’re aiming for Switch submission in March
- Review and resubmission timelines are unpredictable, but we’re expecting 1-2 months from there to launch
- PlayStation and Xbox will pick up the current content from the Switch submission and begin their own submissions - we will move these as fast as possible, but to set expectations, this is also a few months away
- Frontier Update
- Major update planned for v54 focused on difficulty options and replayability, with lots more variance to areas where we’ve received feedback - Boss fights, Bloon duels, fishing, bounties, and Sheriff gear, as well as a new Random Encounters feature with fun consequences for Posse members
- Monkeys
- Druid Paragon is looking awesome for v54. Exciting design with active ability management between Elemental and Wrathful states
- Completing our Master of the Universe integrations, He-Man Hero is set for launch in conjunction with the major motion picture this northern hemisphere summer. You control the Sword of Power, with a togglable transformation enabling alternate ability states & playstyles - choose to support your Monkey Team as Prince Adam, go all in with solo damage He-Man, or dabble in a mix of the two for many different playstyles. This truly is two Heroes in one, and it will be available IAP exclusively at the movie launch, then to keep things fair and freely usable in a wide range of game modes, we will introduce a related Bloons Hero available for monkey money after the exclusive window, and we’re hoping the collectors among you will be excited to get them both.
- We saw lots of Archer (name tbd) Monkey when? Corvus Skin when? While we know “now” is the answer many awesome peeps want, the actual answer is August with v56
Enjoy this first update of 2026 and we look forward to an exciting and fun year ahead!
Comments
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I want btd6 on my switch 2 It would probably run so much better
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well that’s one of them!
- Switch and Console
- With one more full-time developer added to the team, we’re aiming for Switch submission in March
- Review and resubmission timelines are unpredictable, but we’re expecting 1-2 months from there to launch
- PlayStation and Xbox will pick up the current content from the Switch submission and begin their own submissions - we will move these as fast as possible, but to set expectations, this is also a few months away
0 - Switch and Console
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Yeah that’s cool they also brought up mods, I wish Bloons was easier to mod like Minecraft
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yea, if that happens I will have so many more challenges I can do (I love round 1-100 Challenges, I did one with only top path spike factory’s)
I can think of some (maybe yiu can make a vid out of them) already
Every round all Frontier Bloons spawn
Every round a Boss Bloon Spawns
Hypersonic Towers VS T5 Elite Boss every 10 Rounds
Rounds are Random
Custom Bloons
Also @Evolve8eon I know this will sound odd but do you work for NinjaKiwi?0 -
No, but I’m learning to code
Also if I worked there I’d like to be a a concept artist
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Where do I do it
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@UnownJ7 Im geting it for switch! Is it the same one you play?
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