Character sheets
Comments
-
@clasingla how do I find fingers?
1 -
@clasingla I got to do school now but that will be fun to use when we are doing another session.
1 -
Is it working for you yet?
0 -
Not sure how Blaze and Ashes will join me given they're stuck on the other side. Unless they can somehow jump down from the elevated ledge or w/e, its just me and the boss. Ice isn't very effective on Ice types either so I'm pretty much relegated to using Frostbite as a debuff and Sorcerous Burst to access Lightning(aka Electric) Damage.
0 -
Well it works fine on a computer. Just click on your token to highlight it and use arrow keys to move around the map. Heading off for a bit, be back soon :)
1 -
I'm waiting to use a laptop, @Thur55555555555
1 -
OK @clasingla how do I find fingers
1 -
So given that we have grid combat, my thinking is that since we can move 30 feet per combat round is that each square is 10 feet so that means we can move up to 3 squares/turn. Blaze can double it for one turn via his Speed Boost ability. My Ray of Frost spell can hit up to 60 feet away in a line or 6 squares, meaning I'll have to maneuver to get into range. Ditto my Clockwork Soul ability. I would assume other spells/cantrips would have to get in reasonably close too. My ability in Snow Warning can generate Snow in a 10x10 Square radius so combined with Snow Cloak makes me pretty good at not taking hits. Granted it lasts for 1 minute, which isn't very long I would think but I don't know how long a combat round lasts. When I level up, the radius expands to 20 squares so a bit more protection. Shame it doesn't extend the duration too(even if it requires going to level 4 to get more time). Also unfortunate there aren't other Ice types as you'd benefit from it like there would be with other Weather users. Thankfully I didn't pick Sandstorm that would hurt anyone that isn't a Rock/Ground/Steel type or w/o Magic Guard, Overcoat, Sand Rush, Sand Veil or Sand Force abilities.
2