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Hydrapple ex and Meganium deck (needs improvement)

Pokémon342548
Pokémon342548 Member Posts: 454 ✭✭✭
100 Likes 100 Comments Second Anniversary 5 Answers

I'm having many questions on strategy after building this deck on Limitless. I'll have the deck list and my strategy here after the note below, then I'll ask you.

Note: The expansion names will be abbreviated below:

  • MEG — Mega Evolution
  • DRI — Destined Rivals
  • PFL — Phantasmal Flames
  • MEE — Mega Evolution Series: Basic Energy
  • WHT — White Flare
  • TEF — Temporal Forces
  • PRE — Prismatic Evolutions
  • TWM — Twilight Masquerade
  • JTG — Journey Together

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Pokémon (26 total — too many?)

  • 3 x Chikorita (MEG #8)
  • 2 x Bayleef (MEG #9)
  • 2 x Meganium (MEG #10) — doubles the amount of grass energy attached to my Pokémon
  • 2 x Shuckle (MEG #11) — heals some damage from 1 of my Pokémon with a grass energy attached
  • 2 x Bramblin (TEF #20)
  • 2 x Brambleghast (TEF #21) — the more prize cards my opponent took, the more HP it has; the more energy it has, the more damage it can do
  • 3 x Applin (DRI #16)
  • 2 x Dipplin (DRI #17)
  • 2 x Hydrapple ex (PRE #11) — can attach energy to and heal damage from 1 of my Pokémon; the more energy which all of my Pokémon have, the more damage it can do
  • 2 x Genesect (PFL #8) — the more energy it has, the more damage it can do to an opposing Pokémon
  • 2 x Petilil (JTG #6)
  • 2 x Lilligant (JTG #7) — boosts damage done from my grass Pokémon

Trainer (18 total)

  • 2 x Sacred Ash (DRI #168) — used if I need to restore my Pokémon in a later time (i.e. when I have a Dawn card and I need more Pokémon), and refill my deck
  • 2 x Energy Recycler (DRI #164) — used if need to refill my deck with energy, as the below cards (Dawn, Buddy-Buddy Poffin, etc.) "consume" a lot of cards in my deck
  • 2 x Dawn (PFL #87) — used if I need to find my Pokémon from my deck quickly, but "consumes" a lot of cards
  • 2 x Switch (MEG #130)
  • 2 x Lillie's Determination (MEG #119) — used to refresh my hand, "consumes" a lot of cards
  • 2 x Energy Retrieval (WHT #82)
  • 2 x Boss's Orders (Ghetsis) (MEG #114)
  • 2 x Jamming Tower (TWM #153) — used to disable all effects of opponent's Pokémon Tools, as this deck has none
  • 2 x Buddy-Buddy Poffin (PRE #101)

Energy (16 total)

  • Basic Grass Energy (MEE #1)

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Now I have some questions about improving this deck:

  • Should I use any Ace Spec cards? (It shouldn't be a tool)
  • Should I use any Tera Pokémon?
  • Should I use any regulation G cards?
  • Do you think that I need more Trainers or Energy?

I'm looking forward to hearing your feedback!

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