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I'm Developing a Region Idea!

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  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    So I know my Dragons

    There are three and they're pretty much the same

    Dragon/Flying

    On all fours

    Sharp claws

    Two large wings on their backs

    They looks like basic dragons

    The difference in looks is the color of scales

    One is red

    Another is white/blue

    Another is dark blue

    There are also tiny feature changes but I'm still working out physical details so that may be a bit

    Anyways, you may be wondering;

    "If they are the same, why have three? Couldn't choose one color so had to make some pointless differences?"

    Well I'm not done explaining

    The abilities and moves are where the real difference is

    The red has an ability called "Fiery Spirit"

    The ability adds Fire to its typing and every time it uses a Fire type attack, its Attack and Speed increase by one

    The white/blue's ability is "Frozen Heart" or "Cold Blood"

    I'm thinking the second

    Anyways, it adds Ice to its type and increases its Defence and Special Defense every time it uses a Water type attack by one

    The dark blue has the ability "Slick Scales" (this one's ability name is under development)

    You can probably guess, but it adds Water to its type and every time it uses a Water type attack it gets an increase by one to its Special Attack and Speed

    The majority of the attacks they can learn are the same

    Same Flying moves

    Same Dragon moves

    Normal moves

    And then the random other types (like Crunch, Thunder Fang, and Iron Tail)

    But the difference is none of them can learn the others's type attacks

    Fire couldn't learn Ice Fang or Aqua Tail

    Ice can't learn Fire Blast or Hydro Pump

    Water can't learn Flare Blitz or Blizzard

    They are restricted to the ability type

    Keeps them different

  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    Murcrow and Honcrow (I'm sorry if I spelled that wrong) will be in the game, but they're not the crow Pokémon that travels with regional Jynx (talked about in the post description)

    It might be Dark/Flying, but I'm considering Ghost/Flying

    I'm thinking their story will be that they are the souls that Jynx has taken, and now they are forced into eternal servitude

    Anyways, while thinking of crows, you know what else I thought of?

    Scarecrows

    Either Grass/Ghost or Grass/Fighting

    It is only Basic and has high Defense and Speed, but Attack ain't the best

    It would have a unique attack

    Don't know the type, but I have two names

    "Dead Still" if I make it Ghost type attack or "Sudden Move"

    What it does is the Pokémon stands completely still, not moving

    It cannot move, so the next attack your opponent does will not miss

    However, it is ready for the attack, so the damage it takes will be halved

    Then, it will return the hit with double the opponent's move power

    It only works if the attack is physical and if it is a OHKO attack it will be knocked out

  • Voltareon2012
    Voltareon2012 Member Posts: 1,299 ✭✭✭✭✭
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    It's Murkrow and Honchkrow (pretty sure). Also, I think "Dead Still" sounds more like an ability.

  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    I've been thinking for the starters

    Legends take starters from other games

    This one will have regional variants that will have a G-Max

    I'm thinking Treeko, Poplio, and (maybe) Chimchar

    I'm not sure on my Fire type, but I've got Grass and Water set

    So Sceptile will be Grass/Steel and it will be based off knights. Its left arm has a shield and right a blade. It has good attack and defense but speed isn't great. It is a protector, loyal to others and fights honorably. It will put its own life on the line if it means another's will be saved.

    Primarina will either be Water/Dark or Water/Ghost and based off sirens. I'm leaning towards Dark since sirens are still living creatures and just supposed to be evil. Anyways, it still has its majestic voice, but it uses it to lure in others to devour them. Its voice adapts to listener, becoming the language needed and the words sung as exactly what the targets want to hear. Some believe Primarina isn't even actually singing and that it is manipulating the targets through their mind.

    Once again, Fire isn't set. I want Infernape, but I don't have anything Medieval Europe for it yet. Once I learn more about the land I'll find something. The Pokémon might even change.

    That's what I've got right now!

    Thoughts and ideas are, as always, welcome.

  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    Forget Chimchar

    I've got it

    Fenniken

    Regional Delphox would be based on witches

    A bit hard for typing since it's already a witch and Psychic type, but I'm working on it

    Right now, I'm thinking the spirit of a witch possessing a fox, making it Fire/Ghost with plenty of Psychic moves

    Primarina will be Dark

  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    edited December 4 #48

    I remembered something!

    You remember Magikarp's PokéDex entry?

    It once was a powerful creature, becoming weak over time

    We didn't see this powerful Pokémon in Hisui, but what if that's because it wasn't far enough back?

    This game will be 3,000 years in the past!

    ALMIGHTY FISH!!!

    There will be a "regional" Magikarp

    It's not really regional, though

    Just the original version that was lost to time

    I'm thinking Water/Dragon or Water/Fighting

    It will evolve, but not to Gyrados

    Something more powerful!

  • fineasmatei
    fineasmatei Member Posts: 1,024 ✭✭✭✭
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  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    Yeah

    It's still Magikarp but because we're in the past it is what it originally was

    I guess that is like the Scarlet paradox

  • Hades0918
    Hades0918 Member Posts: 4,830 ✭✭✭✭✭
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    So I've been thinking and I accidentally came up with more Charcadet evolutions

    And they all match Medieval Europe!

    I'm not going to use all of them

    That would be overwhelming

    But I will be keeping Torchains (the torturer with chains evolution) and one, maybe two, of these ones

    I think the mercenary will have to wait a while to be shown

    So one is an evolution with hot axes for hands. Fire type and I'm thinking either Fighting or Steel. It is reckless and destructive, charging into battle without thinking. I don't know what its attack will be, but I'm thinking a Fire type move that either 1) always critical hits or 2) does more damage if it has taken damage in the same turn.

    Another is one with those spike balls on a chain. The spikes are on fire. It is Fire/Fighting. It swings the balls around effortlessly, but the force of the hits have enough to knock down two sturdy brick walls. It often drags the balls on the ground, not because it has to, but because it thinks it's intimidating. Its move is a Fire type attack, but it does part Fighting. It hits twice, has a higher chance of critical hit when used in succession, and has a chance to burn.

    The last one is honestly my favorite. It is an archer. This one actually has a hands. It has a bow on one arm and it can create arrows of flames with its other hand. Fire and either Steel or Flying. The only reason it would be Flying is because it is agile and quick. It can't fly but it does parkour like it can. Anyways, the attack is Fire and what it does is it shoots a bunch of arrows into the air and they come falling back down, hitting all opposing Pokémon. Has a chance at burn.

    I think I'll go with Torchains and arrows but I might also go spike balls

    I'm not sure yet