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Calculated damage is occasionally too low

Sometimes damage that is multiplied dependent on some condition is too low.

For example attacks that do 20 damage times the number of benched pokemon, or mad party, which does 20 damaged time the number of mad partyers in your discard pile will do too little damage.

I had 7 mad party pokemin in my discard, but only dealt 120 damage instead of 140 when there were no tools or other cards in play to lower my damage output. This has happened multiple times.

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