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Going to investigate that noise and find out what it is.
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As you go deeper into the cave, the earth begins to hum. You can hear something ahead but you're not sure what. Whatever it is is vibrating violently, though. You could continue to explore, but there is a cave on your right that you can explore first. Or after. Either works.
So what's vibrating? If I can't discern it, I'll continue exploring before entering the cave on the right.
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Alright, yes, that 17 is part of it!
As you venture towards the noise, you find a giant generator. This is the power source of much of this area. However, it is vibrating much more aggressively than it should. Why? A Zapdos is attacking it!
The Legendary looks tired and weak…
Been at it for a while now.
The generator isn't broken yet but will be soon.
How do you go about this?
(You got lucky with 17. 1-12 would mean it is full health and angry. 13-15 was weakened but not that affected. 16-19 is it is tired, low health, but still going. 20 would have meant it is done and easy to finish. You don't have to catch. Could just drive it away. Up to you what you do with this.)
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A legendary this early is a bit shocking I won't lie. Would think it'd be super high level too. I mean im level 12 so it'd have to be like 20-25 easily and my lone anti-Electric needs a medic. That said, I don't know why it's attacking a Generator in the first place. That would seem to be the issue at hand.
I'm not going to catch it because I literally have one Poké Ball left(would likely require a nat 20 lol) but I may try my hand at battling it to ward it off. I'll lead with Astrape since it's a slight advantage for me. "Go Astrape! This won't be a cakewalk but I know you have it in you! Use Spark!"
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Depends on how well you weaken it
If you can get it to low enough health you could catch it with a normal D6
At its current place you would need at least a 14 on a D20 since it is already tired but still up and moving
Anyways, I did this on a whim since I wanted there to be a generator and was like "Well this would be cool early"
I'll work out plot reasons later though 👍️
Anyways, the Spark lands!
The tired Zapdos staggers back a bit and looks down at you angrily
It screeches before launching a Thundershock
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3 so a hit. Astrape(Tynamo) isn't that fast but takes reduced damage thanks to typing. Being an Electric Type, I can't paralyze it so… "Astrape, another Spark!" Even with reduced damage, Zapdos hits like a truck with 125 SpA. Probably won't survey another and given it's speed, should move first.
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Electric Type. Think for a minute and it becomes clear why I chose Astrape(Tynamo and fellow Electric Type). Rolled a 6 so a successful dodge. "Astrape, hit it again with Spark!"
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So you just want to avoid the effective damage
(Oh, I had the idea that if you want to add a small detail we can roll another dice to determine crits. I'm thinking D8 but it's up to you)
And you hit!
Zapdos is getting really weak…
As a last ditch effort it uses two quick Thunder Shocks!
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