Pokemon Daggerheart Battle Royale
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already posted mine
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Sprinting doubles your movement. A typical move is 30 feet(6 squares) so sprinting goes up to 60 feet(12 squares) so if you move 5 left, most you can go is 7 up. That would take you to 8:22. Also since it looks like your 2nd Duality Dice(Fear) was greater than your first one(Hope), you rolled a 16 with Fear. The reason that matters is that it gives me a resource to work with and permits me to make a move(if I so choose).
So since I have the spotlight, I'm going to move my Dugtrio underground. Where they're going you don't know 😇🙅. Positions updated for my Trio Trio Trio. Rest assured for everyone, they're not near any of you(for now).
I'll be heading off shortly. I'll update things next time I'm on. Spotlight goes to @PikaCarter2025 given they have an attack on @clasingla pending. @Locallywierd you can move now I guess.
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9 hope, 3 fear, +2 modifier. Total 15. Damage roll: 6, +3 modifier. Stress mark, D6 roll: 5. Super Luck roll: 1.
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You may.
That's a hit on Meowlin. @clasingla 14 Magic damage inbound that I believe is Severe.
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can I do deft maneuvers away from @Fôxchild and then tack them
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Deft Maneuvers requires that you end your movement within Melee range in order to attack them and get a +1 bonus to the roll.That means you can't sprint away and fire your Longbow back at them in a retreating fashion. It's more for a quick engagement for a melee fighter as I understand it. I'll look it up and see if it'd permit such an action but my gut says I'm right.Edit: Turns out you were right. So where would you like to sprint to with Deft Maneuvers? You get a +1 bonus to the attack roll and may only do this once.
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