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I have a pretty solid Champions Double Battles team
I had a win streak of 7 going and this carried me to Ultra 2
Comments
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I may agree, but maybe not about the nicknames. I'm not sure.
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CHOMPERS I LOVE THE NAME
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I get that you want to use Earthquake with Chompers without hurting your teammates, but you have such a piled-on Rock weakness that I feel like you'll just get wiped out by Rock Slide spam.
To make it worse, none of your Pokémon have Protect or Wide Guard, so even though you have some bulkier than usual sets, your Pokémon still won't have much longevity. You have ColdQueen to Aurora Veil, though I think she'd benefit from holding Light Clay.
I also have no idea what HawHawHaw is supposed to accomplish. Why does she have Unburden with Scope Lens? If you won't give her a consumable item, then she should have another ability, like Mold Breaker. But she's going to be the weakest member of your team, especially with no way to boost her power besides hoping for a crit. (Overall none of your team has a way to increase their power, just speed with Scale Shot and Tailwind.)
I think you also just instantly lose to Trick Room teams.
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I rarely use Hawhawhaw
I don't have an item I need for Unburden to be useful so I just use Scope Lense
I need White Herb because I'll then replace Feather Dance with Sky Attack and can get the speed boost
But the Hawlucha is just there as a 6th Pokémon that doesn't take damage from Earthquake
As for Wide Guard and Protect, that isn't part of my fighting style
If you were to use the team I'd hope that you customize it to match how you play, but I don't use protection moves
As for ColdQueen, I find myself rarely using Arora Veil because I mostly only use her when her type will give me advantage so she mostly attacks instead of defend
I did say the team is solid, but it's not perfect
I have found it to be very weak to Rock Attacks (not types) and Trick Room
But it's still a powerful strategy that most people surrender to quickly
(I didn't see your Trick Room part until after typing this)
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