pokemon daggerheart character sheets
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Figure I'd remind everyone of their Domain card choices and what they yield you. Feel free to use this as a reference. As for Pokemon abilities and moves, I don't know. Guess @clasingla can post them.
Katara: Rune Ward + Unleash Chaos
Catsuki: Pick and Pull + Enrapture
Cipher: Pick and Pull + Enrapture
Zero: Mending Touch + Bolt Beacon
Shelly: Get Back Up + Not Good Enough
Mildred: Deft Deceiver+ Book of Tyfar
Nom: Book of Illiat + Book of Tyfar+ Bolt Beacon
Shiroboshi: TBD
Bailonda: Book of Tyfar+ Book of Ava
Below are the descriptions for each Domain Card. Codex has up to three for each one so bare with me.
Rune Ward
Level 1 Arcana Spell
Recall cost: 0
You have a deeply personal trinket that can be infused with protective magic and held as a ward by you or an ally. Describe what it is and why it’s important to you. The ward’s holder can spend a Hope to reduce incoming damage by 1d8. If the Ward Die result is 8, the ward’s power ends after it reduces damage this turn. It can be recharged for free on your next rest.
Unleash Chaos
Level 1 Arcana Spell
Recall Cost: 1
At the beginning of a session, place a number of tokens equal to your Spellcast trait on this card. Make a Spellcast Roll against a target within Far range and spend any number of tokens to channel raw energy from within yourself to unleash against them. On a success, roll a number of d10s equal to the tokens you spent and deal that much magic damage to the target. Mark a Stress to replenish this card with tokens (up to your Spellcast trait). At the end of each session, clear all unspent tokens.
Get Back Up
Level 1 Blade Ability
Recall cost: 1
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.
Not Good Enough
Level 1 Blade Ability
Recall cost: 1
When you roll your damage dice, you can reroll any 1s or 2s.
Book Of Ava
Level 1 Codex Grimoire
Recall cost: 2
**Power Push:** Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency. **Tova’s Armor:** Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tova’s Armor again. **Ice Spike:** Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.
Book Of Illiat
Level 1 Codex Grimoire
Recall cost: 2
**Slumber:** Make a Spellcast Roll against a target within Very Close range. On a success, they’re Asleep until they take damage or the GM spends a Fear on their turn to clear this condition. **Arcane Barrage:** Once per rest, spend any number of Hope and shoot magical projectiles that strike a target of your choice within Close range. Roll a number of d6s equal to the Hope spent and deal that much magic damage to the target. **Telepathy:** Spend a Hope to open a line of mental communication with one target you can see. This connection lasts until your next rest or you cast Telepathy again.
Book Of Tyfar
Level 1 Codex Grimoire
Recall cost: 2
**Wild Flame:** Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as flames erupt from your hand. **Magic Hand:** You conjure a magical hand with the same size and strength as your own within Far range. **Mysterious Mist:** Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.
Deft Deceiver
Level 1 Grace Ability
Recall cost: 0
Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.
Enrapture
Level 1 Grace Spell
Recall cost: 1
Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.
Pick And Pull
Level 1 Midnight Ability
Recall cost: 0
You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by force).
Bolt Beacon
Level 1 Splendor Spell
Recall cost: 1
Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to send a bolt of shimmering light toward them, dealing d8+2 magic damage using your Proficiency. The target becomes temporarily Vulnerable and glows brightly until this condition is cleared.
Level 1 Splendor Spell
Recall cost: 1
You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2 Hope to clear a Hit Point or a Stress on them. Once per long rest, when you spend this healing time learning something new about them or revealing something about yourself, you can clear 2 Hit Points or 2 Stress on them instead.
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whooooooooooooooooooooo!!
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