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Event Token purchase limit leaves active players with nothing meaningful to do

Hi, I’d like to give feedback about the Event Token purchase limit for Build & Battle. The issue is not the 600 Trainer Points cost itself — I have enough Trainer Points and I am willing to spend them. The problem is the purchase limit.

Build & Battle gives a lot of Battle Pass XP, so active players can finish the Battle Pass very quickly. After that, Build & Battle becomes the main fun activity left in Pokémon TCG Live. But once the Event Token shop limit is reached, players can no longer use their Trainer Points to keep playing.

The weekly free plays are very limited and do not stack, and earning a token back requires reaching 3 wins, which is not reliable for every run. This creates a situation where active players have both the time and the in-game currency to play, but the game prevents them from doing so.

Please consider increasing or resetting the Event Token purchase limit during longer Build & Battle event periods, or adding repeatable post-Battle Pass rewards / long-tail goals so that active players still have something meaningful to do.

Comments

  • Igris0911
    Igris0911 Member Posts: 24 ✭✭
    10 Comments 5 Agrees First Answer Name Dropper

    They Said that they will reset in future so

  • DoubleCure
    DoubleCure Member Posts: 2,775 ✭✭✭✭✭
    2,500 Likes 2,500 Agrees 1,500 LOLs 2500 Comments

    I'm surprised that so many players invest that much time in that game mode. I was expecting it would be more interesting for new players... I kind of like it too, but I'm not even close to hitting the token purchase limit.

    But I agree they need to make it more available if people play it so much... and I'm not sure what exactly they mean by resetting it in the future, we'll see.