Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.

pokemon daggerheart prep

14041434546112

Comments

  • clasingla
    clasingla Member Posts: 7,761 ✭✭✭✭✭
    2,500 Likes 1,500 Agrees 5000 Comments 1,000 LOLs

    evolution will be something that happens when you get to a certain tier two stages reach their final evo at level 5 and 3 stage lines get their evo at level 5 and 8 respectively

  • Hades0918
    Hades0918 Member Posts: 20,683 ✭✭✭✭✭
    5,000 Likes 2,500 LOLs 2,500 Agrees 10000 Comments

    Great!

    I'm working right now, though, so can't watch

  • Lonestar85
    Lonestar85 Member Posts: 2,070 ✭✭✭✭✭
    1,500 Likes 500 Agrees 1000 Comments 250 LOLs

    Ok so no changes to stats or damage thresholds, just an aesthetic upgrade that can change our ancestry perk(aka our ability) and unlock new moves. Occurs automatically at Tier 3 and Tier 4. Hmm level 5 Alolan Ninetales sounds tasty.

    Got some questions though.

    1. Are we capped to 12 HP/Stamina slots? It's possible for a character to surpass this(notably Guardians via Blade domain)
    2. Are we capped to 6 Proficiency? My class can surpass this(possibly other classes as well), hence am wondering if I can?
    3. Do subclass cards stack? Namely with the Guardian, they start with +1 Damage threshold that goes to +3 at Mastery. Does it just increase by 1 or do they stack to give a +6? Relevant for @Evolve8eon as that'd make Stalwart upgrades a must grab at level 5 and 8 respectively.
    4. Does the Domain advancement in Tier 2 permit level 4 Domain cards at level 2 or 3 or are we capped to character level or lower? Answer also applies to Tier 3 and 4 respectively. Am just curious if I can grab Preservation Blast early 😁
    5. Moves unlocked via Evolution(ex: Dazzling Gleam for Alolan Ninetales), do they cost an advancement to take?
  • clasingla
    clasingla Member Posts: 7,761 ✭✭✭✭✭
    2,500 Likes 1,500 Agrees 5000 Comments 1,000 LOLs
  • Lonestar85
    Lonestar85 Member Posts: 2,070 ✭✭✭✭✭
    1,500 Likes 500 Agrees 1000 Comments 250 LOLs

    Worth a shot on 4, while 5 alters my Tier 3 plans a tad by delaying either my subclass boost or my Evasion(leaning delaying Evasion since the Subclass promotion yields it at the cost of Stress and how my Water helps me evade)

    As for #1, character sheets top out at 12 slots for all classes and the rulebook stipulates it's a hard cap. Yet with respect to Guardians and Seraph, they get 7 HP at level 1, meaning by the time they hit level 5, they theoretically can have 11 HP if they took HP advancement on Tier 2 and again at Tier 3. Yet at Tier 4, they could push that to 13 but they can't because of said cap and why I asked the question.

    Same deal with Stress slots because with the Warrior and especially Guardian, they can go beyond the 12 Stress limit via the Vitality card in Blade Domain(Guardians with Vengeance subclass get a bonus Stress slot too) and hence can go beyond the 12 slot limit. My question to you is whether we will adhere to that cap or will it be a soft-cap for certain classes that can go beyond it.

    For #2, the cap is treated as 6 but can be flexible if a spell or class ability(which is what I'm referencing with respect to my character) can push it beyond 6. It's your call as I see it.

    Finally for #3, after some searching, the answer to my question is yes. This makes Stalwart Guardian a really good subclass... @Evolve8eon great choice. Highly recommend upgrading your subclass at level 5 and 8, you won't regret it.

  • Lonestar85
    Lonestar85 Member Posts: 2,070 ✭✭✭✭✭
    1,500 Likes 500 Agrees 1000 Comments 250 LOLs

    Got a few questions concerning combat.

    1. What effects will Status conditions have? Poisoned results in stress on 4 or less result on a D6. Id imagine it's different for Pokemon since Poison saps HP over time(so 1 HP slot per turn or will we utilize Stress instead?). What impact will Paralysis, Burn and Sleep have(Frozen is rare but I imagine they can't move unless GM spends Fear to thaw them out. Sleep should work like Slumber spell where they fall asleep but GM can wake them up).
    2. Pokemon type chart will apply with respect to resistance and immunity correct and will only apply to Pokemon attacks or will there be Magic resistant or Physically resistant enemies that we will have to deal with(immunity will suck). Hopefully there won't be direct damage... ugh
    3. Will enemies be one-shot? Not talking bosses but say minions if our damage is high enough?
  • clasingla
    clasingla Member Posts: 7,761 ✭✭✭✭✭
    2,500 Likes 1,500 Agrees 5000 Comments 1,000 LOLs

    status conditions is still something I need to decided

    The pokemon type chart will apply specifically to moves Though there are creatures with resistances to both physical and magic

    No it basically functions on the same hp system you do where they can take minor major or severe damage which means if they have more than 3 hp they will not always be one shotted though in the first level most common enemies would only have like 5 hp most

  • Lonestar85
    Lonestar85 Member Posts: 2,070 ✭✭✭✭✭
    1,500 Likes 500 Agrees 1000 Comments 250 LOLs

    Sounds good. Quick question about movement. Combat grid is defined as follows: Melee is 1 square, Very Close is 3 squares, Close is 6 squares, Far is 12 squares, Very Far is 13+ with off the map literally being off the map. Considering Daggerheart doesn't have D&D movement of 30 ft and what not, is a typical move 6 squares or Close range and anything beyond that requires an action roll(aka Agility) to move farther unless they have Deft Maneuvers(Bone) where they don't have to(one time use on Domain card though). Also is max movement (w/ Action roll) 12 squares or can we move farther than that if a spell or ability permits it(can't think of one ATM but figure I'd ask).

    Probably a bit premature to ask these things given combat is unlikely on first session but better to be prepared.

  • clasingla
    clasingla Member Posts: 7,761 ✭✭✭✭✭
    2,500 Likes 1,500 Agrees 5000 Comments 1,000 LOLs

    I actually haven’t looked at movement that much yet when reading through and how much squares they count as

  • Lonestar85
    Lonestar85 Member Posts: 2,070 ✭✭✭✭✭
    1,500 Likes 500 Agrees 1000 Comments 250 LOLs

    Movement ← according to this, if we use defined ranges, the squares I listed above are the approximate distance for grid combat. Meaning movement is up to 6 squares to at most 12 squares with an Agility roll or unless an ability or spell dictates otherwise.