Pokémon TCG Live Known Issues Tracker (Updated 06/11/26)
TPCi_GlowingMoon
Administrator Posts: 237 admin
Attention Trainers,
We want to keep you updated on player-reported bugs and issues that affect Pokémon TCG Live. This isn't a complete list of everything being tracked or worked on, but a list of issues reported here on our forums, online, and through our Support Team.
The Team is working hard to resolve these issues, and we greatly appreciate your patience and continued diligence in reporting issues when they arise!
Incoming Fixes
Gameplay/Battle
- Players may occasionally encounter instances in which valid cards are prevented from being selectable during a search action.
- Fixed an issue where the opponent’s avatar would not appear correctly at the beginning and end of a match for tablet devices set to landscape orientation.
- Fixed an issue where Mega Venusaur ex (MEG #003) could become stuck floating above the game board if the action timer expired before completing all selections for its Solar Transfer Ability.
- Fixed an issue where experience points after consecutive matches in a Build & Battle Event displayed as a cumulative total instead of per match.
Card Logic
- Fixed an issue where Antique Jaw Fossil (POR #068) and Antique Sail Fossil (POR #069) did not count as Colorless-type Pokémon while in play.
- Fixed an issue where Tauros’s (CRI #069) Target Together attack would always do 0 damage after using an effect that allowed the player to ignore all results of the attack’s coin flips and flip those coins again.
- Fixed an issue where using Talonflame’s (POR #014) Sky Hunt Ability while it was in the Active Spot would allow damage from its Fire Wing attack to be unaffected by Cornerstone Mask Ogerpon ex’s (TWM #112) Cornerstone Stance Ability.
- Fixed an issue where Watchog’s (CRI #017) Snap Inspection attack allowed the player to select fewer cards from their opponent’s hand than the number of heads flipped.
General
- Fixed an issue where using Test Deck while editing a deck could return the player to the Edit Deck screen for one of their other decks after that match ended.
- Fixed an issue where the navigation bar at the top of the screen would occasionally fail to appear after completing a Ranked match.
- Fixed an issue where foil effect animations did not appear after exchanging Trade Credits for a card in the Card Dex.
- Fixed an issue where foil effect animations did not appear on the rewards screen after completing a Build & Battle Mode run.
Known Issues
Gameplay/Battle
- Card effects that reparent or attach energy from the Hand display an inaccurate prompt for the opposing Player.
- Players are occasionally unable to place or move cards after disconnecting from and re-connecting to a network.
- Test Deck AI may occasionally use cards that are not part of the current legal format when testing a deck in the Standard Deck Manager.
- Area Zero Underdepths' (SCR #174) effect causes the Bench to not be completely visible on Galaxy Flip devices.
- Some Battle Log entries, such as the damage source for Parasect's (TEU #7) 'Panic Spores' Ability, display incorrect information.
- Some cards may occasionally appear flipped, magenta, or with an incorrect texture in instances where the asset has failed to load or the connection is unstable.
- Restarting the game application can, in some cases, resolve this and result in cards displaying properly.
- Players are encountering issues such as freezing or disconnections at an increased rate while in matches.
Card Logic
- Certain card effects that involve taking multiple prize cards and resolve with effects that allow the Player to take an extra prize card, such as Chansey's (MEW #113) 'Lucky Bonus' Ability, cause the 'prize cards taken' counter to increment which affects certain card effects.
- Glimmora ex's (OBF #123) 'Dust Field' Ability does not activate properly when certain Ability suppression effects are active and are being actively suppressed, such as with Stealthy Hood (UNB #186) on the playmat.
- Jumpluff's (EVS #004) 'Fluffy Barrage' Ability bypasses attack suppression effects when Jumpluff has access to other attacks through certain attachments, such as Technical Machine: Blindside (PAR #176).
- Players who take an extra turn via an attack effect, such as Origin Forme Dialga VSTAR's (ASR #114) 'Star Chronos’ attack, and are subsequently KO'd by another attack along with the opposing Player's active Pokémon do not promote their Pokémon to the active spot in the correct order.
- Special Energy with restrictions, such as Impact Energy (CRE #157), that are attached to Pokémon through an attack or Ability that does not match that restriction, are discarded before any opposing effects that are related to energy attachment activate.
General
- Players often do not receive notifications when a User disconnects and/or reconnects from a match.
- Players cannot exit the client or change to Windowed mode on landscape devices without using keyboard shortcuts during login, loading screens or in a match.
- Players occasionally experience duplicate account issues when migrating or redeeming codes within Pokémon TCG Live.
- Players may occasionally encounter purchase errors within the Battle Pass when using Trainer Points, as well as and when using Trade Credits in the Deck Manager.
- Occasionally, when reaching different Prestige tiers, the Ranked Ladder emblem will disappear next to the Player's name in the Profile page.
- Some expansions that contain sub-sets of cards display incorrect collection progress within Card Dex.
- Players are occasionally met erroneously with an insufficient funds message when attempting to start a new Build & Battle Mode run.
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