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Proposal for Improving the License Journey System: Rewarding Performance

Improvement Suggestions: License Journey System

Disclaimer: This post aims to suggest improvements to the current system for obtaining License Journey points. It does not advocate for the removal of the system, but rather for ways to optimize it.

I would like to suggest changes to make point acquisition fairer by rewarding individual performance without compromising the core concept of the "journey."

1. Rewards Based on Performance and Merit

My first suggestion is to award License Points to players who stand out in specific categories at the end of a match. This incentivizes high-quality gameplay instead of simply "spamming" matches. The categories would include:

  • Goal Defender: Points for players who effectively block or prevent enemy scoring.
  • KO Leader: Recognition for the player with the highest offensive impact.
  • Assist Leader: Valuing teamwork and support roles.
  • Highest Damage Taken (Tanking): Rewarding defenders and tanks who fulfill their role for the team.

Important Note: It is crucial that these points do not benefit players who simply grind ranked or casual matches without technical quality. The focus must be on rewarding those who genuinely contribute to the victory.

2. Event Pass Integration

The second suggestion is to include License Points in the Set Event Pass (the one costing 999 Gems).

  • Free Track: Small amounts of points available for all players.
  • Premium Pass: Additional points for those who purchase the pass, increasing the overall value of the investment for the player.

3. Periodic Events and Transition Promises

Lastly, I suggest the gradual addition of License Journey points through seasonal events. As stated in the Letter from the Producer - November 21, 2025, it was signaled that the replacement of Aeos Coins would be compensated with frequent events. Fulfilling this roadmap is essential to ensure steady progression for the player base.

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