Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.

Creating

Hydrappleaplle
Hydrappleaplle Member Posts: 74 ✭✭
25 Likes 10 Comments 5 Up Votes 5 Agrees

How do I create Pokemon?

Best Answer

  • UnovanZorua
    UnovanZorua Member Posts: 3,903 ✭✭✭✭✭
    1,000 Likes 1,000 Agrees 2500 Comments 100 Answers
    edited January 8 #2 Answer ✓

    If you mean making it actually real, then that means getting hired at GameFreak or TPC first. But here is how to design a realistic Fakemon, based on my own observations as an artist who likes these kind of things.

    1. Pick up an actual pen and draw for yourself. Even if it you think it doesn't look "good." No artist picks up a pen for the first time and immediately learns how to replicate the Mona Lisa. And if you decide to ask a machine to do creative work for you? You're going to stay "bad" forever, afraid to try and learn, unable to improve, and you'll never be happy with anything you make because you can never reach a "good" level at art, or anything really, without having been "bad" first.
    2. Study how real Pokémon designs look. What sets of colours they tend to be and why, what shapes they are and why, what feelings they convey and why and how, and what are the different rules for every category.

    For example, I'll explain some things I've noticed that unevolved starter Pokémon tend to have, which could be used to create convincing Fakemon starters.

    1. First of all, their designs are small and are usually designed to look cute. They usually aren't very detailed either. The starters I can think of with the most complicated designs are Fuecoco and Grookey (Charmander, Squirtle, and Chikorita have the simplest designs). They usually have big eyes, with few exceptions (Fuecoco, Torchic, Mudkip, and depending on who you ask, Oshawott), and have big heads with small bodies that make them look more cute and marketable because most of Pokémon's money comes from merch, and also to show that they are unevolved due to it making them look more child-like.
    2. It's also made extremely obvious what type they are. For example, every single starter, with no exception, is primarily their type's colour (counting yellow as a Fire type colour) and does not feature other type's colour (though there are exceptions, but the other colour is only there in small amounts, like Mudkip's orange cheeks and a few Grass type starters having some red in their designs).
    3. They also sometimes have small details relating to their type, like Froakie's bubbles, multiple Water type starter's fins, Cyndaquil's fiery back, Chimchar's fire-shaped hair, and multiple Grass type starters having plants or leaves growing on their bodies.
    4. Also, while this is far from being a rule, I've noticed that Water type starters tend to be animals that can live in water (not just fish, but animals that can swim and go near water often too, like ducks, frogs, alligators, and otters), Fire type starters are mostly mammals (with the exception of Torchic, Fuecoco, and Charmander, which are all animals somewhat associated with flames), and Grass type starters tend to be animals that live in forests (with the exception of Sprigatito and maybe Turtwig. I don't know enough about turtles to say much on where they live).

    Almost exact common colours for each type:

    1. Fire types typically use orange, red, yellow, black (very dark blue in Cyndaquil's case), and white.
    2. Water types use blue (mostly light blue with dark blue spots and patterns, with Popplio being an exception being dark blue with light blue details, and Totodile having a more green shade of blue that's still recognisable as blue), white (they use white the most frequently out of the three types), yellow, and occasionally orange/reddish orange.
    3. Grass types are usually shades of green, with yellow, reddish orange, shades of brown and beige (with Rowlet being the only one with a pink-ish beige colour, and also the only Grass type starter that isn't mainly green) often used too. They use the colour white the least out of the three types, but have a lot of differently coloured details and spots compared to the others, usually reddish orange.

    A very important factor is having a recognisable silhouette as well, since Pokémon designs are made with merch, the main source of Pokémon's money, in mind, especially starter Pokémon.

    This might be very overwhelming if you're not used to thinking about all of this, considering how long of an explanation it took just to explain starters, but this is how you create Pokémon that look as real as possible without finding whatever document that has all the Pokémon design rules written in it. I could research and explain other categories too, if you want.

    Anyways, this took a while to write. I hope it helps!

Answers

  • clasingla
    clasingla Member Posts: 5,699 ✭✭✭✭✭
    5000 Comments 1,500 Likes 1,000 Agrees 500 LOLs

    Work for gamefreak

    Though if your talking about making fakimon learn how to draw

  • Hades0918
    Hades0918 Member Posts: 7,462 ✭✭✭✭✭
    1,500 Likes 5000 Comments 1,000 Agrees 500 LOLs

    I just come up with an idea, give it a Dex entry and design, unique attack and/or ability (if it has one) and describe it to the best of my abilities

    If you can draw, though, then that would be easier than describing

  • Thur55555555555
    Thur55555555555 Member Posts: 2,461 ✭✭✭✭✭
    1,000 Likes 500 LOLs 500 Agrees 1000 Comments

    Yeah I was reading through it and I was like, “How long did it take them to write this?!” And your last sentence agrees with that thought.

    I might not be drawing any of my personal Pokémon anytime soon but it is cool to see the patterns they have.