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Should we do Pokémon D&D?
Comments
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more so you punch and kick and are a pro at doing that
so as a monk you get unarmored defense this mean your ac is calculated differently its calculated with not just you dexterity modifier but also your wisdom modifier which makes you less likely to get hit so try to put your highest rolls for your character into dexterity and wisdom
also can you do what @UnovanZorua and @Lonestar85 did and roll 4d6 and drop the lowest number on the dice
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also @Lonestar85 since you choose clockwork sould in addition to the two spells you chosen you also get alarm, and protection from evil and good in addition you get the feature of restore balance which states if a creature withing 60 feet of you is about to roll a d20 with advantage or disadvantage you can use your reaction to prevent the roll from being affected by advantage and disadvantage
you can use this feature a number of times equal to your proficiency bonus (which for all of you right now is +2) and you regain all expended uses when you finish a long rest
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Figure I'd do a post to organize things for myself when I do the character sheet later today or tomorrow.
Player: Lonestar85
Character name: Beira
Race: Alolan Vulpix
Class: Sorceress
Origin: Clockwork Soul
Background: Courtier
Spells: Absorb Elements + Shield + Alarm + Protection from Evil and Good
Cantrips: Ray of Frost, Frostbite, Minor Illusion and Sorcerous Burst
Rolls: 11(Strength), 12(Dexterity), 13(Constitution), 11(Intelligence), 12(Wisdom), 16(Charisma). Get +1 Wisdom, +2 Intelligence from Class(so really 13 Intelligence and 13 Wisdom).
Skills: Arcana + Intimidation
Proficiency: Insight + Persuasion; Constitution and Charisma saving throws
Feature: Court Functionary
Languages: Draconic and Sylvan
Armor Class: 11
Initiative: +1
Movement: 30ft
7 max and current hit points ← not sure what you mean by this but I’ll see if I can’t figure it out
Hit Dice: 1D6
If I missed anything, lmk before I get to work on it.
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@Hades0918: This might be helpful
It has a command you can enter for Stat rolls that does the work for you. All you do is click Roll and it spits out the result :). Makes doing it 6 times really easy. Can also do D4, D8, D20 w/e on there too. Anyways, I'm off for a bit… life is fleeting after all :D
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because you choose clock work soul you also get the 1st level spells alarm and protection from evil and good
so for spells it should say absorb elements + shield + alarm + protection from evil and good
also you need to choose a background (i'll search up some good background's for sorcerer)
after that we can go into saving throws and skill profeciency then other proficiencies and languages then equipment
you also have an armor class of 11 an intitative of +1 a 30ft movement speed 7 max and current hit points and 1d6 for your hit dice
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