Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.
[Pokémon TCG Live] Maintenance Notice

Pokémon TCG Live will be offline for maintenance from 16:00 ~ 24:00 (UTC) on December 16, 2025.
Please see the Version 1.33.0 - Patch Notes for more information.

Should we do Pokémon D&D?

1161719212237

Comments

  • Hades0918
    Hades0918 Member Posts: 4,465 ✭✭✭✭✭
    2500 Comments 500 Agrees 500 Likes 250 LOLs

    I didn't know if there were names for the martial attacks

    So I just punch and kick?

    I'm cool with that!

  • clasingla
    clasingla Member Posts: 5,187 ✭✭✭✭✭
    1,000 Likes 1,000 Agrees 2500 Comments 500 LOLs

    more so you punch and kick and are a pro at doing that

    so as a monk you get unarmored defense this mean your ac is calculated differently its calculated with not just you dexterity modifier but also your wisdom modifier which makes you less likely to get hit so try to put your highest rolls for your character into dexterity and wisdom

    also can you do what @UnovanZorua and @Lonestar85 did and roll 4d6 and drop the lowest number on the dice

  • clasingla
    clasingla Member Posts: 5,187 ✭✭✭✭✭
    1,000 Likes 1,000 Agrees 2500 Comments 500 LOLs

    also @Lonestar85 since you choose clockwork sould in addition to the two spells you chosen you also get alarm, and protection from evil and good in addition you get the feature of restore balance which states if a creature withing 60 feet of you is about to roll a d20 with advantage or disadvantage you can use your reaction to prevent the roll from being affected by advantage and disadvantage

    you can use this feature a number of times equal to your proficiency bonus (which for all of you right now is +2) and you regain all expended uses when you finish a long rest

  • Hades0918
    Hades0918 Member Posts: 4,465 ✭✭✭✭✭
    2500 Comments 500 Agrees 500 Likes 250 LOLs

    I'm going to

    Just to be clear I roll:

    d4, d6, d10, d100, and d20

    then, whichever had the lowest value I get rid of

    The remaining ones I put on my stats

  • clasingla
    clasingla Member Posts: 5,187 ✭✭✭✭✭
    1,000 Likes 1,000 Agrees 2500 Comments 500 LOLs

    no thats not how you do it you roll a d6 4 times and the lowest value you drop so if i roll a 4, 1, 5, and 2 i would drop off the 1 and i would have 11 i can put in a stat

  • Lonestar85
    Lonestar85 Member Posts: 348 ✭✭✭
    100 Likes 100 Comments 25 Agrees 5 Answers
    edited November 24 #188

    Figure I'd do a post to organize things for myself when I do the character sheet later today or tomorrow.

    Player: Lonestar85

    Character name: Beira

    Race: Alolan Vulpix

    Class: Sorceress

    Origin: Clockwork Soul

    Background: Courtier

    Spells: Absorb Elements + Shield + Alarm + Protection from Evil and Good

    Cantrips: Ray of Frost, Frostbite, Minor Illusion and Sorcerous Burst

    Rolls: 11(Strength), 12(Dexterity), 13(Constitution), 11(Intelligence), 12(Wisdom), 16(Charisma). Get +1 Wisdom, +2 Intelligence from Class(so really 13 Intelligence and 13 Wisdom).

    Skills: Arcana + Intimidation

    Proficiency: Insight + Persuasion; Constitution and Charisma saving throws

    Feature: Court Functionary

    Languages: Draconic and Sylvan

    Armor Class: 11

    Initiative: +1

    Movement: 30ft

    7 max and current hit points ← not sure what you mean by this but I’ll see if I can’t figure it out

    Hit Dice: 1D6

    If I missed anything, lmk before I get to work on it.

  • Lonestar85
    Lonestar85 Member Posts: 348 ✭✭✭
    100 Likes 100 Comments 25 Agrees 5 Answers

    @Hades0918: This might be helpful

    Dice Calculator

    It has a command you can enter for Stat rolls that does the work for you. All you do is click Roll and it spits out the result :). Makes doing it 6 times really easy. Can also do D4, D8, D20 w/e on there too. Anyways, I'm off for a bit… life is fleeting after all :D

  • clasingla
    clasingla Member Posts: 5,187 ✭✭✭✭✭
    1,000 Likes 1,000 Agrees 2500 Comments 500 LOLs

    because you choose clock work soul you also get the 1st level spells alarm and protection from evil and good

    so for spells it should say absorb elements + shield + alarm + protection from evil and good

    also you need to choose a background (i'll search up some good background's for sorcerer)

    after that we can go into saving throws and skill profeciency then other proficiencies and languages then equipment

    you also have an armor class of 11 an intitative of +1 a 30ft movement speed 7 max and current hit points and 1d6 for your hit dice