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A few QOL suggestions for TCG Pocket - Thoughts?

Alanb783
Member Posts: 1 ✭
First post here, just a few things I've thought about while playing which I think could be good for the game:
Apologies in advance if any of this is already possible and I'm just not seeing where/how!
- Add a way to make a copy of an existing deck, to allow players to make a slightly different variation of their deck list without the need to rebuild the same deck for the sake of changing a few different cards (or messing up their original deck).
- Add stats for decks like win/loss and win % for both ranked and unranked game modes, stats would be reset with a warning message if any changes are made to the deck. Players can choose 'don't show me again' on this message if they'd prefer not to have the pop up each time with a setting option to turn it back on somewhere if preferred.
3. Improve trading so that when players are trading with each other, there is a way to see which cards your trade partner needs, this would make trading a lot easier for players aiming to collect cards to complete sets, without having to sift through their card lists using filters etc. to work out which cards they need/want.
4. Add some info on pack opening screens for each expansion i.e. 90/100 cards owned or even a percentage like 90% complete, possibly even how many ex are owned out of the pack? This would let players make quicker decisions on which packs to open, for example I see I have 90% of Celestial Guardians set but only 72% of Mythical Island, I could choose to open a Mythical Island pack instead. This means players won't have to sift through their cards first to decide.
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