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Auto-Battle Poison/Potion AI bug

Just wanted to report a very minor bug regarding the decision-making during auto-battle.

Here are some quick steps to repro this bug:

  1. Have your Active Pokemon be poisoned, and at 10 HP (where it would normally die via poison)
  2. Have a Pokemon on the Bench that is the optimal move to swap in (e.g., an Ex Pokemon with energy attached.)
  3. Have a Potion in your hand

In this scenario, the Auto Battle AI will use the Potion on your Active Pokemon before using Retreat (which will remove Poison). Ideally, the Auto Battle should save the Potion for later usage, as the Active Pokemon is going to survive via Retreat.