Attach Enery on the first turn

I think you should be allowed to attach energy on the first turn, but not attack, same as the main TCG.
Currently going first has no advantage, other than evolution.
Comments
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and this is also before considering the existence of Misty, which, if you happen to have it on hand on the first turn and get lucky with the coin flip, can net you a ko before your opponent has even had a chance to do anything, which is probably the most egregious example of an oversight to the first turn not allowing you to attach an energy otherwise, implying this was meant to prevent attacking on turn 1 but failed to account for cards that can attach energy on that first turn. Preventing turn 1 attacks doesn't exactly make this specific scenario look less intimidating, but at least gives you the chance to actually DO something if you're the unlucky person on the other end of a misty.
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and this is also before considering the existence of Misty, which, if you happen to have it on hand on the first turn and get lucky with the coin flip, can net you a ko before your opponent has even had a chance to do anything, which is probably the most egregious example of an oversight to the first turn not allowing you to attach an energy otherwise, implying this was meant to prevent attacking on turn 1 but failed to account for cards that can attach energy on that first turn. Preventing turn 1 attacks doesn't exactly make this specific scenario look less intimidating, but at least gives you the chance to actually DO something if you're the unlucky person on the other end of a misty.
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and this is also before considering the existence of Misty, which, if you happen to have it on hand on the first turn and get lucky with the coin flip, can net you a ko before your opponent has even had a chance to do anything, which is probably the most egregious example of an oversight to the first turn not allowing you to attach an energy otherwise, implying this was meant to prevent attacking on turn 1 but failed to account for cards that can attach energy on that first turn. Preventing turn 1 attacks doesn't exactly make this specific scenario look less intimidating, but at least gives you the chance to actually DO something if you're the unlucky person on the other end of a misty.
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and this is also before considering the existence of Misty, which, if you happen to have it on hand on the first turn and get lucky with the coin flip, can net you a ko before your opponent has even had a chance to do anything, which is probably the most egregious example of an oversight to the first turn not allowing you to attach an energy otherwise, implying this was meant to prevent attacking on turn 1 but failed to account for cards that can attach energy on that first turn. Preventing turn 1 attacks doesn't exactly make this specific scenario look less intimidating, but at least gives you the chance to actually DO something if you're the unlucky person on the other end of a misty.
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and this is also before considering the existence of Misty, which, if you happen to have it on hand on the first turn and get lucky with the coin flip, can net you a ko before your opponent has even had a chance to do anything, which is probably the most egregious example of an oversight to the first turn not allowing you to attach an energy otherwise, implying this was meant to prevent attacking on turn 1 but failed to account for cards that can attach energy on that first turn. Preventing turn 1 attacks doesn't exactly make this specific scenario look less intimidating, but at least gives you the chance to actually DO something if you're the unlucky person on the other end of a misty.
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