Atrocious and heavy handed trading system
As a player who has played pretty much every day since launch, it's pretty ridiculous to implement a system that both alienates f2p and whales alike. In an alleged attempt to prevent misuse of the game, Pocket erred on the side of greed at the expense of player experience. Just because "that's how it goes" in gacha or other mobile games doesn't mean it has to be this way here.
The feeling of trashing 4 of your valuable cards away through an absolutely heinous UI that requires so many clicks (we'll ignore the rest of the bloated and irritating to use app for now) in order to trade for one card, is the perfect way to tell players that Pocket does not care for you. Does implementing such an irrating trashing system on trading when the trading feature can already be limited by time really open the floodgates to that many bot farmers?
Wouldn't it have been easier to say trade cards of any rarity, but at a much slower rate? Say, once a week (unless you pay more)? Give me approximately 26 trades a year (through whatever that looks like) and I (and I suspect the majority of actual players) would be happy. As it stands, as someone who plays actively, I'm looking at about 5-6 trades in the year thanks to the trash trashing system. I reckon the bots wouldn't win then either.
Ofc we'll never know because when a choice had to be made, Pocket knew what to do and tell players they don't matter.
Thanks I guess.