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Who is this trading system even for?

Currently, the trading mechanics seem skewed in a way that benefits neither the whales, who have ample resources, nor the free-to-play players, who are resource limited. The reasons for which have been discussed a million times over in this forum so I won't go into them.

From my own experience as someone who has invested in the game, I feel that the current system where trading extra cards only yields trade tokens OR flair is somewhat demotivating and here's how I think it could be improved:

Duel Rewards: If trading extra cards could earn us both flair AND trade tokens, it would not only increase the perceived value of trading, but also enhance player satisfaction. Flair adds personalization where tokens keep the trade economy flowing.

I completed one trade this morning, but under the current system, I see little motivation to continue. Enhancing the rewards would make me more likely to participate in future trading.

Thank you for considering my feed back!

Jared

Comments

  • Dr4zhar
    Dr4zhar Member Posts: 40 ✭✭✭
    25 Likes 10 Comments First Anniversary 5 Agrees

    Nobody. It's just to be able to claim they've introduced a trading system. They don't actually want you to use it, because you would be able to just trade for the few cards you're missing instead of frustratingly buy packs to find them (just to most likely not even find them).

  • Heliosanctus
    Heliosanctus Member Posts: 15 ✭✭
    10 Comments 5 Likes Name Dropper 5 Agrees

    It's so they can say they kept their promise on including trading, but really giving us a broken crafting system that is inaccessible or valueless to the majority of the player base.