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More Solo battles, Offline mode?

I am confident that this is already being worked on and expanded by the development team for pokemon pocket. But I want to get my thoughts down anyways just in case. This is feedback for solo battles and the possible expansion thereof.

As it is the solo battles are a 1 and done thing. There's no need to go back to them except to perhaps test different deck builds. Even then that use is limited. Currently the rewards for clearing them and the sub missions that come with them are decent. But there's not a lot and they can be easily completed once you've learned how to beat the AI and its set of cards for a deck.

There is a few things I am hoping to see the solo vs AI battles expanded on.

A daily/weekly/monthly set of randomly created solo vs AI deck builds we can fight against for extra rewards/resources. The current daily tasks and rewards should be expanded as the game gets bigger and I do like the optional tasks to earn those rewards (Please keep it that way).

It would be a deck building exercise and a battle strategy exercise and perhaps a decent challenge and of course more playable content to keep players in and interested in the game. (The deck/AI would become more difficult with better rewards depending on the daily/weekly/monthly set.)

This of course would expand into other event/holiday themed decks with more promo cards! Oh the glory of card collecting… There would be so much to do! I am very excited at the potential future prospect.

I do think part of the point of pokemon pocket tcg (and why its seperate from TCG Live) is that its a short form quick and easy tcg gaming/battling application. I am accutely aware of the ratings and problems with TCG live and why I am liking TCG pocket more.

That being said Why shouldn't we have a basic story mode? Where we card battle our way through TCG gym leaders or a high stakes fantasy or even a casual traveler becoming a master of card collecting.

Heck, I would even go so far as Story Gating the expansions behind a 6 point boss duel before you can access the next expansion. It doesn't be a super difficult fight by simply giving the boss battle a difficulty option. Clearing the boss on easy gives you the access to the next expansion but there would be additional awards to clearing the battle on a harder difficulty (More resources for pack pulls that obviously you can put towards the new expansion you've unlocked).

Other than the boss battles for story mode the smaller battles would be a once and done clear and reward.

This would be much more interesting and fun to me than just fighting the same decks and same AI over and over in the current solo battles we have.

My first suggestion would tie in with this. The daily/weekly/monthly solo battle would include themes/characters from the story mode (Such as having a Rival in the story that frequently reappears to challenge you. I would probably see it as a "Daily Trainer Battle (Beginner)" "Weekly Rival Challenge (Intermediate)" and then "Monthly Boss Battle (Expert)".

Players would indeed be able to experience and see different cards from expansions that they have not gotten yet and characters from a the story mode they also haven't seen yet.) That would give them something to look forward to as they play the game and expand their collection and deck builds.

Offline mode: I don't think its necessary but I'm sure some people would be very interesting in being able to do solo or private battles when their Wifi is down or they have no signal for their service provider. They may not be able to access pulling new cards or doing daily tasks but they could still have fun playing the tcg if it included such content.