Please fix the Draw conditions
I've had had 2 30 turn/ 30 min battles that ended in a draw, because aerodactyl kept flipping heads and my kangaskhan kept flipping tails. Eventually I would have won, because I had 2 of them so I just needed to push out damage whenever the game allowed me too.
Eventually, the game got tired of me playing and I considered the match a draw… That is so unfair to the players who believe they are winning or in a position to win.
Not only did I feel I was cheated out of a win, but I also wasted 30 minutes without receiving any reward for the battle.
If you are going to cut off a battle, at least make both players the winner OR have a message that ask the player if they want to concede, accept a draw or continue battling.
I am so disappointed that this game ended my fight because they decided to base 80% of the cards on RNG. Now I just go into battles and surrender if I don't get a good hand because it's more efficient of my time, knowing the game will end itself If I'm stalled or have to play catch up.
Comments
-
Why do you have to take a chance to use cards that use flip coins like Seaking? It’s risky in game (that’s the only up/down side of Misty.)
0 -
this is completely anecdotal but it seems that aerodactyl tends to flip heads way more then damage RNG cards will flip heads. most the games ive played against an aerodactyl they will land heads at LEAST 80% of the time while cards like kanghaskhan or pincer or reg moltres will land tails much more then heads. (specially the damn moltres lol) 130 damage but only flips head 1/10 times :)
i know its all random and just as much chance to flip heads as tails and bla bla bla. we have all read it but it just does not seem true. ive played about 200 matches so far and this seems to be congruent with those matches
0