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Suggestion: Battle

i think simply at first round everyone should get the energy, either you start or not, so no one has an unfair advantage, people just quit if they start, also i'd make after a certain times you quit the game to not be able to quit anymore for a certain amount of time.

Comments

  • clasingla
    clasingla Member Posts: 3,166 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 Likes 50 Answers

    1 it’s balanced because going first evolves first which I guess doesn’t matter for some decks but on the contrary it’s crucial to other decks like mewdevoir ex because the quicker you can set up a gardevoir the quicker you can sweep 2 you shouldn’t ban conceding because there are times when i started with a ralts 2 boss order 2 x speed and the card I drew was a potion and my opponent was almost set up on turn 1

  • LimDulson
    LimDulson Member Posts: 11
    5 Agrees Name Dropper First Comment

    I would agree, I believe turn 1 you should gain an energy but not draw a card.

  • LimDulson
    LimDulson Member Posts: 11
    5 Agrees Name Dropper First Comment

    I think going first should give you an energy, but you do not draw a card.

  • DoubleCure
    DoubleCure Member Posts: 1,238 ✭✭✭✭✭
    1000 Comments 500 Likes 500 Agrees 50 Answers
    edited November 22 #5

    Do you play the original TCG? If so is it better going 1st or 2nd?

    The answer is the same as in TCG Pocket… it depends, it's not only about the deck, but the meta, the opponent deck, starting hand an so on…

    Also I said many times… the game was released just 3 weeks ago, there are many more cards coming, including trainer cards (for sure sooner or later there will be more energy acceleration), "tools" too, it will change the meta and strategies… relax about the 1st turn and give it time.