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Bug: Cubone's growl attack not working properly.

I was battling a computer player and a real player online, while using my fighting type deck I used Cubone, who is weak to grass meaning he takes plus 20 damage from grass type attacks. My opponent in both cases were using an Exeggutor EX which has an attack that deals 40 damage and another 40 of they flip heads. I used growl prior to them attacking, which is supposed to lessen the damage I take by the opponent's attack next turn by 20, effectively negating Cubones weakness. They attacked and flipped tails, so they should have done 40 damage to me, however they did 60 instead and knocked out my Cubone in one hit. The damage calculation does not add up and I don't think this is intended behavior, as there's no specific rule that states why Cubone should have taken 60 damage. It's as if the move growl itself wasn't used. I have a feeling this is a damage calculation oversight, and I would like to see the order of operations if I could, but I definitely think this is a bug.