[Pokémon TCG Live] Emergency Maintenance Notice
The Pokémon TCG Live game client is being taken back offline for emergency maintenance to investigate ongoing issues with latency, code redemptions, and matchmaking. Please see the Version 1.25.0 Gameplay Experience Disruptions thread for the latest updates.
Related Announcement: Pokémon TCG Live April Maintenance Issues and Content Schedule Changes.
The Pokémon TCG Live game client is being taken back offline for emergency maintenance to investigate ongoing issues with latency, code redemptions, and matchmaking. Please see the Version 1.25.0 Gameplay Experience Disruptions thread for the latest updates.
Related Announcement: Pokémon TCG Live April Maintenance Issues and Content Schedule Changes.
Update Battles Please. Suggestions:

Feedback101
Member Posts: 4 ✭
- Battles
- win rate % & total battles
- for all battles and another set of stats seperate for each deck used
- quick chat feature
- “nah, i’d win”
- “Hurry up slowpoke!”
- “Wow, you got lucky this time.”
- “Tails, Tails, Tails!”
- emotes
- tournaments - frequency scaled based on # daily players and set global times based on data of heaviest trafic times
- casual (beginner) vs tcg (ranked)
- implement a ranking system and/or better rewards in the tcg option to incentives strong players to not bully beginners
- Higher emblem tier rewards/battle count to seperate casuals vs super players
- win rate % & total battles
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Comments
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This is a TCG Pocket topic, there is a section to post stuff related with that game. This TCG forum section is referring to the original Pokemon TCG phisical game.
That said I really don't like emotes/quick chat… especially in a mobile game, think about battery usage and lower end devices performance, not to mention the abusers that will keep spaming it.
If there was a desktop version, maybe the could think a bout that, but in a mobile app many times less is more, I really hope they don't go that way.
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