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Would simply always alternating energy types for multi-energy decks be broken?

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Do you think simply alternating energy for multi-energy type decks would work?

In practice all I feel that this would do would make more decks viable. There are already so many coin flips in this game does what energy comes next really need to be?


They must have thought of this solution before (as it’s really not creative), and perhaps even tested it in development. What do you guys think is the reason they chose to not do this?

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