So, I was with a Hitmonlee playing a match against a fighting deck. The opponent used an attack from his Cubone that downs my attack by 20. So when I tried to attack his bench, I dealt only 10 of damage on his pokemon. But, let's think. If Geovani and Lucario's increases won't work on Hitmonlee because it's not an attack…
Hi, why does killing a fossil count as a Pokemon when Marshadow uses the Revenge ability? It's not really a pokemon is it?
Is there anyone feeling the same way as me, looking for harder daily quest and more reward. Wishing reward and can be in tier such as: Tier 1: a random card Tier 2: a random pack Tier 3: poke gold/pack hourglass
Maybe for an event, or for premium.
why am I taking +20 damage to a kabutops which is rock ? weaville is weak to grass not rock.
Darkrai ex's ability still does 20 dmg to shinx despite when the ability 'prevent all damage/effects' is active.
Lately, the game has been so slow that when it becomes my turn and I am finally am to do something there is already a timer ticking my turn away… and then sometimes it's even slower, skipping my turn entirely.
Solo mode "Win this battle using a deck where all the Pokemon cards are of ◇, ◇◇, and/or ◇◇◇ rarity" missions should also include ★ rarity cards. Having this restriction in place really only incentivizes players to use the standard arts for the non-EX cards without providing any real difficulty increase. Edit: Submitted…
Please make the energy zone have a guarantee of the next energy type after getting the same energy type twice, so players like me can manage how to place enegy on pokemon.
I think a good feature would be to make it so you can refresh your Wonderpicks with the rewind watches in addition to using them to restore expired picks. This gives players 2 options to use them. If you save up your hourglasses and don't see anything in your current or expired Wonderpicks, you can use a watch to refresh…